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-   -   Two Worlds II - v1.3 Patch Press Release (http://www.rpgwatch.com/forums/showthread.php?t=14754)

Dhruin September 9th, 2011 03:05

Two Worlds II - v1.3 Patch Press Release
 
We've already highlighted the Two Worlds II 1.3 patch but today we received the official press release, which points out some of the key improvements:
Quote:

TopWare Introduces New Features& Upgrades for Two Worlds II in Upcoming Patch

Patch 1.3 includes improved game functionality, additional mechanics, and 3D technology support

Karlsruhe September 8th, 2011 – TopWare Interactive announced today the inclusion of a number of new features and upgraded functionality included in patch 1.3 for Two Worlds II. During the development of the upcoming expansion, Two Worlds II: Pirates of the Flying Fortress, Polish developer Reality Pump was able to make substantial upgrades to key game mechanics such as enemy A.I. (including diversified combat behaviors and improved pathfinding), character animations when interacting with elements of the environment, a new “auto-sail” feature for easier travel, and scalable interface options for all platforms.

Additionally PC and Xbox 360™players can look forward to an entirely new experience with the introduction of a stereoscopic 3D presentation option, made possible by advancements in Reality Pump’s proprietary GRACE game engine. Working side-by-side with leading 3D hardware manufacturers, Reality Pump is bringing the world of Antaloor to life like never before!

Best of all, owners of the original Two Worlds II will not be required to purchase the expansion to enjoy all the benefits of the patch!

Additional changes and patch-logs can be found by following the link below and going to Support - Downloads
http://www.twoworlds2.com
More information.

Zloth September 9th, 2011 03:05

By default, the 3D is very low depth even when maxxed out. This makes all the characters look like cardboard cutouts and distant mountains look not-at-all distant. However, you can change what "maxxed out" translates into. See the fourth post in this thread: http://www.insidetwoworlds.com/showthread.php?t=33698

TheMadGamer September 9th, 2011 04:02

I was hoping to see a lot of improvements with the UI. Oh well still a lot of good fixes in the patch.

Jabberwocky September 9th, 2011 06:21

Okay so now that stereoscopic 3D is supported this game has appeared on my radar. Is the game itself any good?

I never got more than 10 hours into 2W1 - there were things I really liked, but compared to TW1 I just couldn't get involved. Is 2W2 better?

Acleacius September 9th, 2011 16:11

Still no mod support? Way to build a fan base! :rolleyes:

crpgnut September 9th, 2011 16:34

Quote:

Originally Posted by Acleacius (Post 1061091455)
Still no mod support? Way to build a fan base! :rolleyes:

Both 2W1 and 2W2 support mods. There are several that are quite nice, in fact. Here is a good place to get started:

http://www.insidetwoworlds.com/forumdisplay.php?f=435

Hurls September 9th, 2011 23:22

Nice! Releasing patch but not insisting have to buy expansion, many other companies can learn from that. Looking forward to POTFF myself.

Capt. Huggy Face September 10th, 2011 04:43

Thanks for the mod list. Didn't find Two Worlds II to be as intriguing as the fully patched original. Didn't play it very long. Think I'll try that "mortal NPCs" mod if I get back to it. That was one of the things that really annoyed me in the sequel.


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