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Two Worlds II - v1.3 Patch Press Release
We've already highlighted the Two Worlds II 1.3 patch but today we received the official press release, which points out some of the key improvements:
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By default, the 3D is very low depth even when maxxed out. This makes all the characters look like cardboard cutouts and distant mountains look not-at-all distant. However, you can change what "maxxed out" translates into. See the fourth post in this thread: http://www.insidetwoworlds.com/showthread.php?t=33698
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I was hoping to see a lot of improvements with the UI. Oh well still a lot of good fixes in the patch.
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Okay so now that stereoscopic 3D is supported this game has appeared on my radar. Is the game itself any good?
I never got more than 10 hours into 2W1 - there were things I really liked, but compared to TW1 I just couldn't get involved. Is 2W2 better? |
Still no mod support? Way to build a fan base! :rolleyes:
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Quote:
http://www.insidetwoworlds.com/forumdisplay.php?f=435 |
Nice! Releasing patch but not insisting have to buy expansion, many other companies can learn from that. Looking forward to POTFF myself.
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Thanks for the mod list. Didn't find Two Worlds II to be as intriguing as the fully patched original. Didn't play it very long. Think I'll try that "mortal NPCs" mod if I get back to it. That was one of the things that really annoyed me in the sequel.
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