Legend of Grimrock - Building the Dungeon
Almost Human has kicked up a short a article on how they approach their art asset pipeline for Grimrock, with a quick overview of the process from scribbling on paper through to tools to build the 3D art.
Thanks, Von Paulus.
Bulding the Dungeon - Part II:
Wow. I guess now I know why it looks so damned good.
|All times are GMT +2. The time now is 09:24.|
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
Copyright by RPGWatch