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Deus Ex: Human Revolution - Interview, DLC Previews
I have a very early work gig today, so this will be a shorter news update than most. Rock, Paper, Shotgun has a post-release interview with Deus Ex: HR lead Jean-François Dugas, discussing their view now that the game has shipped, those boss battles and a little on the DLC:
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Here's a snip from the latter: Quote:
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I guess those testers need to be fired since they must have not even tested going a full stealth walkthrough.
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They were console gamers, just as the outsourced developer thought he was making fps console boss battles. Funny how all the employees thought they were making and playing a console game. Wonder where they got that idea.
Yet all the public statements from the developers pretend this is all a big surprise. No, really it's funny isn't it? |
Just got to say that Deus Ex: Human Revolution is a stellar game IMO, the Boss fights notwithstanding. I also think these devs show a great deal of smarts and wisdom in not defending the boss fights (compare to Laidlaw and Gaider of Dragon Age II who fight tooth and nail, ad nausea, before admitting something in their work might be less than perfect). IMO there are lots of things that aren't perfect in Deus Ex HR (lack of ammunition and nutrition for example don't make a great deal of sense in the context of the world in which Adam Jensen lives/interacts). But good and bad taken together, Deus Ex HR gets kudos accolades in my book.
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Yes, Eidos seems much more honest and upfront when compared with Bioware. Of course, it's safer to diss a bad component when it was outsourced. ;)
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Aside from the russian and having my augments stripped (which was just cheap), I personally didn't find the boss fights frustrating - challenging definitely, but that is what I hope from a traditional "boss fight."
I agree with the guy - the boss fights are definitely missing the Deus Ex'ian quotient… but they aren't overly frustrating per se'. Do you guys really find them frustrating? |
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I like the 4th one, but it wasn't really a boss fight. |
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Its just the old problem of having to appease every buyer when you know you cant. |
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I found the first boss very easy, the second boss quite hard (because I didn't have EMP protection at the time), and the Russian just about right in terms of challenge. |
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I also will say that I am not a shooter fan and generally do not care for them. I am, however, a stealth fan and so that's the aspect that appeals to me. I think for someone like me it's a bigger deal to be forced into playing the shooter role when I wasn't expecting that than it is for someone who is a big shooter fan and generally used to playing them anyway. I mean, I did it and it didn't kill the game for me. I would still say it's a good game and people should buy it, don't get me wrong. It's just that it felt like a totally different game that was tacked on to me. The fact that those segments were outsourced to someone who was basically a shooter fan and not so much an RPG fan just confirms that. At least they are acknowledging it was an issue though and that makes me feel a whole lot more validated as a customer then stubbornly refusing to admit any mistakes and blaming me as the customer for not understanding their 'innovation'. :rolleyes: |
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At least they took some blame but it's stupid to blame another company you outsourced to make the game you specified. |
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So, overall I'd rate the boss battles as a mild nuisance in an otherwise very entertaining game. |
I skipped every single boss fight in DX (even Simons) and I expected the same in DX:HR. It's just a shame alternate methods were not available this time around. The feeling was more of a disappointment than a frustration, though.
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