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-   -   Legend of Grimrock - Weekly Update (http://www.rpgwatch.com/forums/showthread.php?t=15008)

Dhruin October 7th, 2011 22:08

Legend of Grimrock - Weekly Update
 
Von Paulus sends in the latest Grimrock update, with Almost Human talking about the end-game and various improvements:
Quote:

We have been working on the end game this week and the whole thing has grown a lot bigger and cooler than we initially thought. First we had the idea that there should be a chamber with a boss fight at the end but we quickly scrapped this as it didnít feel epic enough. We want to make the ending really memorable to you as a player and we want it to explain some aspects of the mountain and tell you some of the background lore we have. So, instead of just a big fight, the game will climax in an intense multi-level combat and puzzle solving episode with a surprise at the end. We donít want to spoil the experience by giving too much details, but just want to say that itís going to be awesome!

Some other highlights from this week:
+ Antti has been adding new items to the game and we have almost one hundred unique items now. I think we are still going to add some more but I think we should have almost everything we need now.
+ We have added some more dungeon levels this week but theyíre not in alpha stage yet. We have placeholders for two more levels and then all the levels should be in place.
+ Projectile routines have been rewritten. The old code was inaccurate, inflexible and was in dire need of some love.
+ We had our very first high profile vip visitor at the office on Thursday. The meeting went well, except our second-hand coffee machine (yeah, we are that cheap ) didnít co-operate with us, so the first batch of coffee pretty much vaporized into thin air somehow Ė we are a bit lost what exactly happened (believe or not, none of us are coffee drinkers). Thankfully the second batch worked out.
There's also a nice screenshot on offer.
More information.

azarhal October 7th, 2011 22:08

Pretty screenshots.

The game looks really good graphic wise, it's kind of scary.

Black Rune October 8th, 2011 00:24

Very nice textures,shadowing and light glow(on the new screenshot).
Looking forward to LOG. Looks interesting.
It is even hard to believe that it as a indie game :)

Tanno October 8th, 2011 00:35

Antti? This can't be AnttiApina from Alan Wake forums ??? O.o

Von Paulus October 8th, 2011 02:28

Quote:

Originally Posted by Black Rune (Post 1061096862)
Very nice textures,shadowing and light glow(on the new screenshot).
Looking forward to LOG. Looks interesting.
It is even hard to believe that it as a indie game :)

Exactly.
I would buy it just for sake of the art.
It's better not to imagine, that one day they might want to do something related with a Cthulhu theme. I would give them all my money.

Hastar October 8th, 2011 13:21

Looking very nice. Gonna have to pick this one up.

lostforever October 8th, 2011 16:36

they do look very good. I think I am buying it if it gets some decent reviews.

rich ruffo October 9th, 2011 15:26

I will blindly hand my money over to get Grimrock.

Vindicator October 10th, 2011 18:16

Looks great! I miss the old Dungeon Master/Eye of the Beholder games.
Where do I preorder?

DeepO October 10th, 2011 18:34

Sure looks great and I like the sound of the endgame, but ffs is this game developed super-fast or what? I know the guys are supposed to be an experienced bunch, but with such a speed I still have hard time believing there isnīt some sort of catch to that :).

Lemonhead October 10th, 2011 20:59

Is this game turn based?

DArtagnan October 11th, 2011 12:53

Quote:

Originally Posted by DeepO (Post 1061097283)
Sure looks great and I like the sound of the endgame, but ffs is this game developed super-fast or what? I know the guys are supposed to be an experienced bunch, but with such a speed I still have hard time believing there isnīt some sort of catch to that :).

If they're going for a replica of Dungeon Master, I shouldn't expect it to need a long development time.

But a more "meaty" game like Wizardry 7 or something with deep lore, interesting dialogue and intricate mechanics, takes quite a while to create.

Well, unless they're "superhuman" or something :)

Von Paulus October 11th, 2011 23:05

Quote:

Originally Posted by Lemonhead (Post 1061097315)
Is this game turn based?

Nope. It's real time, like Dungeon Master was.


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