![]() |
Frayed Knights - Interview @ TPG
Jay Barnson has been interviewed at TruePCGaming about Frayed Knights and some "indie" issues. Most of our readers will probably be across the answers about the game although TPG places a heavy emphasis on various digital distribution issues:
Quote:
|
Nice read. Makes me wonder… what if GoG set up a sister site devoted to the online distribution of indies and only indies. There would be a symbiosis between the two considering the market overlap.
In contrast, the average Steam visitor, for example, has little interest in non-AAA titles. |
Quote:
Nevertheless I agree with you, GOG would be a good platform for indies as well - GIG! P.S.: I enjoyed the interview! |
Quote:
Quote:
The problem is not selling an indie game on Steam it's getting it on there in the first place. I read some comments by Jay about sending off several emails and not hearing back but I have to wonder if there's a better way to get Steam's attention than an email sitting in someone's box along with god knows how many others. I don't know what that way is though. Contacts? Getting noticed through reviews? Getting in a Humble Bundle? |
Getting mentioned by Penny Arcade…
|
Winning the IGF, selling a whole bunch of copies WITHOUT Steam (hint, hint…), getting a lot of press elsewhere. Basically, the guys handling new submissions are pretty swamped.
And there are a number of indie games that I don't want to mention (in some cases I know stuff I've been asked not to share publicly) that do get on Steam, get on the front page, release weekend, the initial 10% off sale off of an already low price and… they get nuthin'. Nothing might mean a total of a couple hundred sales, but when you are discounted down to making only $7 per sale (or less), you've pretty much blown your big chance. And I don't know this for sure (I don't know if Steven Peeler knows, either), but I suspect that the big reason Din's Curse is not on Steam right now is because Depths of Peril wasn't a big performer on Steam many years ago. Anyway - bottom line is that getting on Steam is definitely a Big Deal for any indie. But my personal feeling is that you can't build your business around something you don't have any control over. You plan for it not happening, and if it does, it's a bonus. |
Great Indie Games (GIG), mmm sounds good :)
|
GIG , i drink to that ! :D
|
Quote:
|
Quote:
As a consumer I can look at game X on Steam and think 'Wow that's a pile of crap' and game Y not on Steam and think 'That game is pretty awesome' and wonder why the situation is not reversed. Of course I don't work for Steam so what I think doesn't amount to a hill of beans. I'm sure they have criteria, I just have no flippin' clue what it is. I do notice that while there is a fair bit of old school top down RPG-ish stuff on Steam, there is a distinct lack of old school first person dungeon crawlers. The only one I can come up with is Shining in the Darkness and it's impossible to say how well that sold since the vast majority of people will buy it as part of a pack of Genesis games. Maybe Steam doesn't think old style first person dungeon crawlers are a viable sub-genre these days. It's not like anyone else does, present company excepted. Or maybe there's just so few of them that they haven't even given it consideration. *shrug* In any case, you're absolutely right. The only thing you can do is just sell your game through whatever channels you have currently available. If it gets noticed elsewhere, great, if not oh well. |
Quote:
|
Quote:
Have you resubmitted Din's Curse to Steam? Maybe now with the expansion? I guess that's a big source of confusion on my end - I'd heard you'd submitted it originally, and I don't understand why a game of that quality wasn't accepted by Valve. I think Din's Curse is a fantastic example of what indie RPGs can be. |
Quote:
|
Quote:
|
| All times are GMT +2. The time now is 05:07. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
Copyright by RPGWatch