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BioWare - Interview @ Sarcastic Gamer
The Biodocs were interviewed by the Sarcastic Gamer at the recent Eurogamer Expo. The article-format conversation covers their attitude on working with the Star Wars IP and some very general comments about BioWare's future:
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Is it just me, or have the good doctors been a lot more talkative these past few months?
For their own sake, I think they should stop talking. |
Mixing genres into half-assed attempts doesnt make them more engaging, it's the opposite of that. There was a time when i had respect for BW, all they see now is dollar signs..
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I'm mostly thinking of ME, it's not like you're getting either the ultimate shooter experience OR RPG experience by playing a hybrid, you get a so-so RPG/shooter. I thought KOTOR was a way better game than ME.
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They keep saying this stuff over and over but their sales are not going up. DA2's sales actually were down. So whatever they are desperately trying to do to get more sales… I mean "broaden the genre"… is not working.
Just make RPGs and budget to your audience. It's really not that hard. |
Stop making hybrids and go back to making RPGs please.
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And no, that doesnt make G2 into a shooter, the ability to jump in a RPG doesnt make it into a Super Mario clone either. |
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How on earth you can say it is not a quality product is beyond me. There is obviously very good production values and time put into the game. If you don't like it, fine. It's got a great story which I enjoy. Smurfs, jesus you guys are getting bad here. |
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when did sales number equal quality?
I liked the "shooter" combat in ME and I am one of those people who don't like FPS games. I think Bio did a good job converting "shoot" combat to RPGs in that, unlike proper FSP games, player skill (player dexterity, reflex etc) doesn't matter much. I think Bio should be commended for trying a new type of combat in RPGs. However Bio did dump downed the RPG elements in ME games, more so in ME2 than ME1. This is the bit that I don't like. If they kept the RPG elements in addition to "shooter" combat, I think I will rate ME games in my all time top 10 list. So on balance I think I agree with vurt, ME games are so-so RPG/shooter and they did *feel* like half-assed attempt to attract RPG and FPS games for more money. If they have kept the RPG elements, then it would have been great RPG trying a new combat mechanic. |
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!!!!! and more !!!!!!! I have never seen a more perfect quote that ties up the problem so elegantly! I have been concerned about this company ever since BG2 and the unnecessary, 3D elements and actiony/Diablo type direction. |
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To take that example further, Fallout New Vegas added RPG depth and complexity. It had no main character voice over and the dialogue options displayed exactly what you were saying. The aiming and accuracy is stat-based. It has all these elements that Bioware insist are no longer viable in today's market and yet it sold more than any of their games. It makes them look silly. |
@DN: I've seen people make similar arguments over at the Bioware forums many, many times but even when Bioware employees do come to the boards they won't hear of it. They are absolutely convinced they are on the right path and nothing will convince them otherwise. If they have even the slightest doubts, they are doing one hell of a job hiding it.
Honestly, the more I see them talk lately the more I get the feeling that they think genres are a bad thing and gaming would be better off if every game were more or less like every other, just one big genre-less mish mash. I can't think of anything more dull or that would make me less interested in playing games. |
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