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Legend of Grimrock - Weekly Update
As usual, Von Paulus has been watching the Grimrock site and sends news of the latest update. There's a rather nice screen of Goromorg Temple and a list of the latest works. Here's a partial snip:
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16 types of monsters in the game ?
Thats all :( |
Hi, I think 16 is just the current number, they mention that "We’ve got a few more in the pipeline at the moment too" (I'm not sure if they mean fully new monsters or just variants). By comparison, I think the first Eye of the Beholder game had about 20 creature types.
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And DM didn't have also much monsters.
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I am just crazy about variety of enemies. The more the better |
I'd say at least two new monsters per level of dungeon plus the always present rats, zombies, slimes, skeletons, wolfs…. I think, in a real dungeon, the "normal" encounter should be a long dead prisoner (zombie or ghost) or the personification of pain or hatred (a shadow, possessed objects). Perhaps The walls and rusty iron cells could be evil living things.
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16 monsters are more than enough for me in a game of this kind.
I, too, am much more interested in mechanics and the intricacy of the level design. |
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