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Junction Point Studios - Spector Interview @ GamesIndustry
We had fun hotly debating the last Spector interview, so here's another courtesy of GamesIndustry.biz:
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oh oh! :)
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spaghetti-o
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??? Is this an effort to restore karmetic balance by offsetting the stimulating intellectual conversations of the other thread?
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it was a meagre attempt at humour that probably only i found funny as a friend of mine brought up tom robbins last week so the only book of his i read 'still life with woodpecker' was floating in my mind from the ~5 years ago i read it. i found it the only response to Acleacius comment that fit for me. i enjoyed the article even better than the last and while warren spector isn't even in my top 5 developer humanoids i still have a huge interest in his lofty goals and once again thank the maestro Dhruin for digging this one up.
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How can you be proud of your game when just about everyone, including those asskissers from gaming websites said DX:IW was vastly inferior to its predecessor?
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while the expression may go the whole is greater than the sum of its parts, i find this really devalues efforts people make in life. we can all agree that invisible war was as a whole not as good as the original, but really what were the odds that it could be anyway. i guess it boils down to the two 'philosophies' people tend to associate with 'life is a race'(which involves scoring, checklists, performance ratings, etc.) versus the 'life is a journey'(the abstract:relating to a charcter, artistic content, in depth dialogue, etc).
to me the story of the first game was weaker than the second and that is to this day why i like the 2nd better. to me the realistic terrorism threats, coupled with religious fanaticism, corporate schemery, etc. was far more enthralling than a story that was more occult dealing with a mixture of a bill gates evil twin, the illimuniti (knights of the templar, masons, etc.), and aliens and company from the screens of the x-files(which i did enjoy for the first 5 seasons). i also thought you had much more meaningful choices to make along with some superb dialogue and the option (actually worthwhile in this game) to play both sexes. yes it was riddled with countless more problems but how can someone not be proud of thousands of hours spent and in the end a great story has been told. with most games storylines being worse than a lot of 'b' movies i really don't see how someone could not justify playing this game even it they have to 'struggle' with it. |
I liked the story in Invisible War a lot. To me, it was one of the only redeemable parts of the game. As disappointing as the second game was, I wouldn't mind seeing somebody take a shot at a third game, although I doubt that's ever going to happen. It seems to me like every single RPG developer out there is exploring the idea of blurry morality and "shades of grey" but to me, the Deus Ex series is one of the only ones that has ever successfully done this. Deus Ex, Invisible War, and Planescape: Torment are the only games that have ever gotten me thinking philisophically.
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I really enjoyed the original DX, tried the IW demo and went YUK!! I didn't buy it!!
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Story in IW was good quality, I think we all can agree with that one. Hwoever it wasn't as thrilling as the plot in first deus ex. The first part was greater in every area of gamedesign. I couldn't enjoy the plot in jw because gameplay was so frustraiting and lacked depth! It wasn't a great rpg and it wasn't a great action game.
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I loved Thief Deadly Shadows (aside from the dumb guards captured perfectly by CAD), but Infinite War … I feel this is one of those stories I retell again and again … so I'll quote from my old blog entry …
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There were also some very dubious other decissions, like the removel of the rope arrow. Why do you remove one of the most innovative features that gaming had ever seen. I made soooooo damn much with these arrows in the first two parts. Quote:
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