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Ultima - Series Retrospective @ Hardcore Gaming 101
A site called Hardcore Gaming 101 has a huge retrospective series on Ultima, starting with an overview and working through each game up to (currently) Ultima VI and the rest to come. The link above is the start and there is a list of contents at the top to take you to each game. I'm going to take a quote about Ultima IV, because of its historical importance:
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More information. |
And then there is Ultima Online which returns to killing, gathering loot and gaining power.
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I'd argue that Ultima Online was just as much about the virtual world aspect as it was about killing, loot and powergaming. If anything powergaming wasn't exactly that rewarding in Ultima Online, because you'd easily max your character combat skills and then what ?
What made Ultima Online special was the "non-combat" activities. There were people who barely fought anything and had their fun doing all this stuff instead. -Sergorn |
I played uo for six months in europa during 1999 and mainly with other roleplayers. I never powergamed. The world had lots of roleplaying villages. Ours was in the heart clearing of ultima. I even met one red headed (or was she blond?) swedish gf through that game.
I did have some property though i.e I got a house full of stuff donated to me from another roleplayer who was quitting the game. The only powergaming I did was back in the mud days. Zombiemud and batmud 1996-1997. I quickly became bored to the whole gamestyle and never tried it again (except wow for two weeks in 2008 which I found out to be a waste of time and money). |
Good read! Glad to see a little love being given for the Worlds of Ultima/Adventure games. Can't wait until they publish that.
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Aww, those were grand days of gaming! I miss Ultima. :(
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I miss Ultima as well. :mourn:
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FYI, while the original link only shows through Ultima VI on the navigation part at the top, he's put up through Ascension, though the pictures are wrong on Ascension. http://www.hardcoregaming101.net/ultima/ultima10.htm
I'm curious to see what he writes for Savage Empire/Martian Dreams given this comment in the Ascension article: Quote:
Also, I had never heard this before (from the Ultima VII page): Quote:
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However I'm thinking his sentence is saying that everyone was dissapointed that the WoUs and the UWs were not included in the Ultima Collection, rather than being dissapointed by the games. Quote:
Regarding Arthurian Legends, while it seems possible the project initiated as a World of Ultima game (on account of Richard Garriott mentioning this as a possible spin off back in the U7 days), the project in the end was -not- an Ultima: just a a Arthurian inspired RPG with the Ultima VII engine. I'm not sure how far the development went though, design was complete as docs but we have no exact idea how much was made. As I recall the project had a small team to begin with, and people kept being taken to put on other projects until there was eventually no one left to work on it. Sad. I do think the development was around the same time as SI though… not sure. And I'm pretty sure there must have been other attempts at Ultima spin off we haven't heard off though in the end, they ended reusing Ultima engines for different stuff (ie the U8 engine for Crusader) -Sergorn |
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I wonder why that was though. I can understand why Serpent Isle didn't sell as well as Black Gate. Even though it was a stand alone game, the whole 'Part II' made people think they HAD to play Part I to play it, so they weren't going to pick up many new sales from people who hadn't played Black Gate. Total Marketing fail due to Garriott's insistence that to be a whole new entry in the series, it had to have a whole new engine. Quote:
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http://web.archive.org/web/200708282…games:alegends There's no mention of any Ultima relation so I would assume this was not an Ultima. Though I guess we'd need to ask someone who worked on it to be sure. Quote:
I don't think they aimed to pick new fans with Serpent Isle, that was Ultima VIII's purpose :P Quote:
I prefer to be careful about this kind of stuff, because fans tend to extrapolate a lot. Until I contacted Bill Armintrout to clear things up about Serpent Isle, a lot of people still were under the assumption that Ultima VII and Serpetn Isle were meant to be a single game that was cut in half due to time constraints. So I can see the Arthurian Legends as Ultima, and U8 as WoU in Greece ideas just being fans exprapolating too much from Garriott's comments. -Sergorn |
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Erm d'oh, I meant to say it probably cost a lot LESS to produce than UVII. Not more.
I actually fail to see how it could possibly have cost more since it was done in less time, with existing tech, and not a lot of new art assets. I'd be curious to see this interview from Garriott if you know where it is. It's not like the completly dropped these ideas after SI though even for Ultima games. As a matter of fact, the very first iteration of Ultima IX was built off Ultima VIII's tech since it used Crusader's engine (to be more precise Ultima IX and Crusader were being developped at the same time sharing the same tech and a lot of code - so they both were built upon U8's engine) but Garriott was dissatisfied with the direction it was taking which lead to its cancellation and the overhead 3D "Bob White" version of the game to start in its stead. -Sergorn |
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http://web.archive.org/web/200710181…ltima/g15.html "The tools and the actual game are so interwoven that the task of extracting the tools and using them for another game is about as expensive as building a game from scratch. … That brings along to Ultima VII part 2: Serpent Isle, which was actually closer to the model of the Worlds of Ultima. Serpent Isle was really expensive. It cost more to make Serpent Isle than Ultima VII part one. It actually sold quite well and was reviewed better than the original, but again, it didn't really make economic sense. " Quote:
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We never saw any pics of this version so if you saw images from an older Ultima IX version this was most likely from the Bob White version, which used an overhead 3D engine - much like Dungeon Siege or Neverwinter Nights before their time. (The 3D engine of the final game was actually built upon the overhead one). You can see some of these pics there: http://www.unseen64.net/2010/09/29/ultima-ix-9-pc-beta/ This version definitly had a party, though we don't know of how many characters. -Sergorn |
Yeah, that was the one. Thanks! Wish we'd had that one.
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Speaking lost Ultima games, have you guys heard of the Ultima 8 add-on called The Lost Vale.
I would bought that in a second. I actually liked Ultima 8. It wasn't something I would consider the best Ultima or even in the spirit of the past games, but still it was fun playing a necromancer. :) |
I've seen it on a lot of 'lost games' lists. Amazing that the thing went gold, yet was completely lost. You would think someone would have saved a copy if it was actually completed.
I didn't like U8 at all. Part of the reason was that my PC couldn't play it when it came out, then when I finally had a PC that could play it, I just didn't like the controls and such. Probably should have given it more of a try though. I think one problem was that I tend not to like dark games. I like bright games that cheer me up playing them. The whole thing doesn't have to be bright of course. I still haven't finished U6 Project, but when I do, I was thinking I might run through U7 1&2 again. If I ever get that far, I might need to play U8 finally too! Strangely, Ultima V was always my favorite game and it is anything but bright and cheery. I guess I just didn't notice due to the graphics! I wish the guy on the link in the OP would finish his series, I really want to read what he has to say on the Worlds of Ultima games. |
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