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Bethesda Softworks - Interview @ GamesIndustry.biz
Titled Scrolling Up, GamesIndustry.biz chats with Pete Hines about the success of Oblivion and some related topics:
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Sorry but that's bs, developers have added things like that for free for their games, they include it in their regular patches. And the wizard's tower wasn't worth the price either, all the addons together is maybe worth $3 but no single addon was worth it. Had this been a PC only release this wouldn't have been an issue since you would either a) included them in your patches or b) not done them at all.
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Quote: "The 360 is our base platform, it's the easiest to develop for."
Makes sense from a developer point of view. Bye-bye high quality PC user interfaces… this doesn't bode well for future games (not mentioning the F word). |
I still think that maybe mr. Hines remembers incorrectly. It was, in fact, Bioware, that did this first when they released NWN1. The toolset in NWN1 was used to create mods that became Premium modules. These Premium Modules could people then download for about $10 a piece. And they did this, mainly because Bioware told people that the dollard spent on buying these modules would pay for the maintenance and patches for NWN1. And Trials of the Luremaster, from Black Isle/Interplay was a DLC also - it added 20-30 hours of gameplay to Icewind Dale.
(And, iirc, Bioware did include some new stuff in their patches to their previous games as well). It isn't because people have to buy for something, it is because they have to pay for small things like horse armor that they feel or think that they really don't need. But Mr. Hines is correct in saying that Bethesda Softworks is the first game studio to make people pay for content that should have been in the game in first place, such as the horse armour, the orrery etc. I think maybe Microsoft is about to shoot themselves in the foot by insisting that developers make games (solely and only) for the Xbox 360. If they, MS, continue to do so, the Windows (gaming) Platform will die, regardless of Microsoft's (new) Games for Windows line. If the Platform survives, then we will probably just see shooting galleries of games, not deep thought provoking games like we did in the past for windows. This also means that the (major) game developers won't be developing roleplaying games or adventure games anymore, since they don't sell as much as action/exploring/shooter games. And maybe just to claim that this game is roleplaying game (still), they, the developers, would add custimization, classes, stats, levels and abiltities so that the (casual) gamers still feel that the game is an rpg, while, in fact, it is not. (in my heartfelt opinion). |
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I think at $3 apiece selling 100's of thousands of copies (and still selling) that he's being overly negative. This has been a huge success.
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Success ?!? Treating customers like shit is a succes ? uh bugger what am i saying, beth got a new playerbase of shitbox morons who buy anything shiny. Sorry you are right, what a success, lets all solute a company thats dumbing down the genre we love :rolleyes: (you are right from a business pov though, but im not gonna cheer at some greedy idiots).
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Anyway, you guys missed the best bit Quote:
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Regardless, I'm not sure any of the downloadable content Bethesda has released received flak because they were "doing it differently"; more than likely it had something to do with users paying for something that wasn't worth all that much. |
What's really worrying, is that some people would have paid to download horse Poo, instead of armor just because it was for Oblivion!!!!
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What, a heap of horse manure?!! :)
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Yeah, but it's levelled horse manure - the more you play the larger the turds get. All part of the "go anywhere, step in anything" ethos of Oblivion. By the time I reached level 30 the whole world had coalesced into one giant turd.
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