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-   -   Skyrim - Steam Preloads Open (http://www.rpgwatch.com/forums/showthread.php?t=15335)

Dhruin November 9th, 2011 09:52

Skyrim - Steam Preloads Open
 
You can now preload Skyrim on Steam:
Quote:

Pre-Load The Elder Scrolls V: Skyrim now and be ready to play when it releases!

Battle ancient dragons like you’ve never seen. As Dragonborn, learn their secrets and harness their power for yourself.
Thanks, Vistaer!
More information.

badmofo November 9th, 2011 09:52

woo hoo, 0.2% and counting!

borcanu November 9th, 2011 10:13

woohoo, I'm not buying from Bethesda, EA or Blizzard , unless its an electronic sport i'm really into, which is not the case and don't think it will ever be

Ferris_bg November 9th, 2011 11:06

How much HDD space does it take?

Edit: I saw, it's 5 gb.

darklord November 9th, 2011 11:12

Do you need to be buying the steam version to pre-download it? (I suspect you do, but seeing as it'll be updated via steam for all versions I'm not certain)

Daniel.

Dhruin November 9th, 2011 11:14

Being a Steamworks title, you could use the key from another version and download from Steam…though if you have discs, I don't see the point…

wolfgrimdark November 9th, 2011 11:18

9.8% and going … should be done when I get home today :)

Ball_Breaker November 9th, 2011 11:55

Already done. Ready and willing to try it!

guenthar November 9th, 2011 12:10

I think he was probably referring to downloading it now from steam until he could buy the the game on Friday from the store so that he wouldn't have to wait for the install to play and would just have to activate.

lanael November 9th, 2011 13:56

I just saw the Skyrim box on a shelf here ( France ). It explicitly states that Steam is required.
Anyway, I bought from Steam and pre-downloading at 3.5 MB/s; nearly finished.

crpgnut November 9th, 2011 14:53

Pooey, didn't see this till I got to work. I guess I'll run home at lunch and start it downloading. My internet at home isn't the fastest.

Menigal November 9th, 2011 15:03

I started it downloading this morning before going to work. Now I've got to stare at the icon for a few days. I'm about 3000 words down on a writing competition I'm doing, so that's probably a good thing.

jhwisner November 9th, 2011 15:28

Bah I want to play around with the mod tools already.

I'm kind of curious what sort compression ratio they managed to get for the art assets. I mean loss-less compression doesn't give you that much wiggle room - an algorithm which improves compression by even a few percent is considered a significant step forward in many cases. Of course that's assuming the compression they had been using in their gamebryo games wasn't horribly outmoded at the time. That's probably a bit much to assume.

Thiraury November 9th, 2011 15:58

Preloaded and waiting for friday!

Acleacius November 9th, 2011 17:18

I'm betting they saved a massive amount of texture size by staying with DirectX9 and they can probably patch it to DirectX10 anytime.

CountChocula November 9th, 2011 17:37

Quote:

Originally Posted by Acleacius (Post 1061104716)
I'm betting they saved a massive amount of texture size by staying with DirectX9 and they can probably patch it to DirectX10 anytime.

Skyrim is a DX11 game. They only used the DX11 optimization features and not the eye candy features.

kalniel November 9th, 2011 18:57

Quote:

Originally Posted by CountChocula (Post 1061104718)
Skyrim is a DX11 game. They only used the DX11 optimization features and not the eye candy features.

You wha….

Seriously - Skyrim uses dx11 hardware functions, not just the dx11 software runtime?

crpgnut November 9th, 2011 19:11

Todd's quote:


"Basically, it's mostly a DX9 game in terms of [how the] shaders work," Todd told AusGamers. "When it comes to DX11 there are things they give us for free in terms of performance gains, and that's really what I meant.

"So we get performance gains out of it, versus an older version, and there are specifics that DX11 does like tessellation and that kind of stuff; we aren't taking advantage of that right now. But that doesn't mean we won't in the future, we just aren't right now."

CountChocula November 9th, 2011 20:46

Quote:

Originally Posted by kalniel (Post 1061104727)
You wha….

Seriously - Skyrim uses dx11 hardware functions, not just the dx11 software runtime?

Yes, if you have a DX11 card you will get a better optimization and better framerate. (but no tessellation, etc.)

lanael November 9th, 2011 20:56

Quote:

Originally Posted by CountChocula (Post 1061104739)
Yes, if you have a DX11 card you will get a better optimization and better framerate.

Err… I guess it was a joke.


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