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Skyrim - Official Strategy Guide Blog about Maps in Skyrim
The Bethesda Blog has a piece written by co-author of the officiel Skyrim strategy guide, David Hogson. It deals with the maps and how the game world is mapped. An excerpt:
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Funny the special edition guide is now bringing 50.00 to 142.00 on e-bay. I had the guide in my hand but put it down to try and find a PC copy of the game. When I came back there was no guide any more. I see there is a copy about 30 miles from me at another Best buy store………
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Weird that people pay such an amount for a guide for a game not that complex.
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I find the in-game world map very hard to read. There are no roads that I can see, just a mess of snow and mountains with towns overlaid. How the hell am I supposed to find my way in Skyrim like that? It took me a long time to travel to that Graybeards hell hole!
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The game´s world design is very good in use of z-axis and general raggedness and it results in exploration being a sorta environmental puzzle sometimes, like it was in Morrowind or Gothics, and too detailed/"clean" map would probably, at least partially, ruin that. |
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I enjoy exploration without using fast travel and each new destination ends up being a very interesting journey, with lots of encounters along the way. I find that I keep checking the map for landmarks and looking around to get my bearings, just as I would in a real expedition. |
Ah, then I was playing it wrong. ;) I decided to just visit that one place and it turned out to be a pretty long horse ride away, made worse by it being far from a straight line to my destination in most places, and also a river separating me for much of the way. So I should stop trying to get to placed and just look for interesting stuff around me. ;)
I'll never get anything done in this game. :) |
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I may be responding to the wrong Count about this. I'm not a fan of fast travel between cities either until it becomes largely tedius - especially later in the game. Often a good price for fast travel or an item like a travel gem or horse is the trick but its not something that should just be handed to the player IMO. |
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It's a lot of fun to have a guide years after the release of a game - for the most part, the guides will contain everything you'd ever want to know about the game all in one place. |
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Not exactly sure what you mean by unfocused. It's an open world sandbox game, so naturally it's up to you to decide what you want to do next. The main quest, faction questlines, even the smaller sidequests, as well as the NPCs, are a lot more engaging than previous TES games IMO. So there is a more compelling reason to complete quests. Also once you learn your first dragon shout, you will certainly want to progress in order to learn more. Quote:
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Roads are for milk-drinkers! :p |
I think completists like the guides, since they can check to see if they missed anything during exploration (but apparently some small caches aren't even in the guide). :uhoh: ;)
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Actually, you often CAN see where roads are. From looking at the map I figured out how to get to a remote location in the mountains via what was obviously a road.
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Maybe I should look more closely then. By the way, I keep mouse dragging the world map and it doesn't allow that. Drives me insane!
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LOL! Me too. All those accidental custom markers that, by the way, took me WHILE to figure out how to delete. Nice unintuitive undocumented interface Bethesda. :rolleyes:
I wish there was a better zoom in capability so you could see the roads better. The zoom levels I think are pretty weak. I would like being able to zoom in all the way to your character ala Sup Com. |
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Does that mean those cloud covered mountain regions on the far bottom and far left are explorable? I figured they were closed off. |
If you want to zoom in to the map a lot more add the below to your /my documebts/my games/skyrim/skyrim.ini file.
[MapMenu] fMapWorldMaxPitch=360.0000 fMapWorldMinPitch=0.0000 fMapWorldYawRange=360.0000 fMapLocalCursorPanSpeed=200.0000 fMapWorldTransitionHeight=130000.0000 fMapMenuOverlayNormalSnowStrength=20.000 fMapMenuOverlayNormalStrength=20.000 bWorldMapNoSkyDepthBlur=1 fWorldMapNearDepthBlurScale=0.0001 fWorldMapDepthBlurScale=0.0001 fWorldMapMaximumDepthBlur=0.0001 fWorldMapFocalDepth=4500.0000 fMapWorldMaxHeight=130000.0000 fMapWorldMinHeight=150.0000 fMapWorldCursorMoveArea=0.9000 fMapWorldHeightAdjustmentForce=100.0000 fMapMoveKeyboardSpeed=0.015 fMapLookMouseSpeed=6.0000 fMapZoomMouseSpeed=10.0000 fMapWorldZoomSpeed=0.1 sMapCloudNIF= It allows you to zoom in to ground level but if you try zooming in far away you only get the lod details. |
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