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-   -   Legend of Grimrock - Weekly Update (http://www.rpgwatch.com/forums/showthread.php?t=15449)

Dhruin November 19th, 2011 23:48

Legend of Grimrock - Weekly Update
 
This week's Grimrock weekly update, courtesy of Von Paulus' eagle eye:
  • First pass of story related content has been added to the game. This will continue as we work towards the beta.
  • Juho has finalized end cinematic graphics.
  • We have all monsters now in place and animated. Olli is still going to add more detail to animations and keep improving them.
  • First batch of performance optimizations have been implemented. The game is now playable in 1080p with decent frame rate even with our relative old and cheap PCs!
  • We’re in the middle of redoing the gui so that it scales to higher resolutions nicely. This work should be complete sometime next week.
  • Related to the gui changes we have a new font rendering system which is capable of rendering vectorized true type fonts (previously all fonts were bitmap based), so text look much sharper now, especially in higher resolutions.
  • Groundwork for “secrets found” statistics has been done, i.e. we have a mechanism of marking and tracking secrets in the game. The game has already 45 secrets and I think we’ll still add a bunch!
  • Antti has been generating a gallon of mucus and has also been adding new items to the game.
  • Work on tutorials has been started.
More information.

Daroou November 19th, 2011 23:48

Seems like there's too much yet to do to get it out this year. If you must, delay the game. Not past April please.


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