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Dragon Age - v1.05 Patch
You may want to skip the latest patch for Dragon Age: Origins. The v1.05 patch barely addresses anything and from reports at the forums and GameBanshee it seems to cause more problems than it fixes. Here are the patch notes:
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Never expected another patch for DA:O. Bit odd to have an experience like this with an EA game :rolleyes: Not needing this patch anymore since the game is not installed but still nice for the people who are still playing this.
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Did it patch Morrigan's "seductive" walk to bed in the luv cutscene toward the end of the game?
I don't think anyone can patch my extreme disappointment with this title. |
Best RPG ever. Sorry Torment, I hate to actually say it, but it happened. It's too bad it's the last of its kind. =(
Patch 1.04 added a ton of shitty bugs and broke Quinns Fixpack, though, which led to him apparently abandoning the project. Patch 1.05 sounds like it doesn't fix anything at all. I want to replay this but I want someone to fix the fixpack so I can enjoy restored content and less bugs. >:| |
Personally, I get the feeling as if Dragon Age 1 has already been fully abandoned by both Bioware & EA. They're only updating it because of this "Origin" thing.
I think a hint/clue that I might be right is that there hasn't been any patches in the past since the "Ultimate Edition" came out. |
Yes, which is why I want someone to fix Qwinns Fixpack!!! =)
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DA:O was good, but best RPG ever? I have a hard time taking that comment seriously. It wasn't even Bioware's best game.
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it's one of the best in the last 5 years, let's just settle on that ='.'=
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As far as I'm concerned, it is the best Bioware game. To be fair, though, I've not played Jade Empire, Mass Effect 2 or MDK 2. Or Sonic Chronicles or Shattered Steel I guess. Maybe Sonic Chronicles is completely awesome! BG 1 and BG 2 honestly never did it for me. As much as I like NWN as a platform for some fantastic user content, the gameplay mechanics are wonky and the OC and the addons were far from inspired storytelling. Knights of the Old Republic was alright but never really hooked me and I never finished it. Probably my distaste for Star Wars kicking in.
I've been contemplating skipping Mass Effect, after failing to get into it about 30 times, and giving ME2 a go. That's what I did with The Witchers and was quite pleased with the second game after loathing the first. I hear ME2 doesn't rely on horrible space car driving mechanics that I simply cannot do. That might just do it for me. |
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Then again, some of the side-quests in BG2 were longer and just as fleshed out as some of the main-quests in DA:O, which made for a really epic playthrough. Six-character parties are a godsend, and this is something I wish was in DA:O…it really feels like you have a small army with you on your adventure, which is great for customization purposes and allows for a wide range of different party setups. So while it's a bit of a coin-toss for me, it's not something I think too hard about…They're both great games in my book, and they each do certain things better than the other. |
No coin-toss for me :). Dragon Age wasn't even close to either BG game in my book. Just too generic and repetitive. Even though I enjoyed it for the most part, I had to actually force myself to continue towards the end.
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I'm pretty sure it's a little more than just nostalgia. :)
As far as the setting, I don't think you can really compare them, due to the fact that one was based on an existing IP while the other was (un)original. The setting wasn't the biggest factor for me though. The repetitiveness of DA's environments and enemies is what annoyed me most, and even most fans of the game won't try to deny those points. DA would have actually been a better game if it was about 20% shorter. There just wasn't enough variety for a game that could stretch close to 100 hours. Still, I think it's a very good game considering when it was released. It was the closest thing we had to an "old-school" party-based RPG in a long time, and will probably be the last of that type of game we see from Bioware. |
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My total play-time for DA:O, including Awakening and all the DLC except Darkspawn Chronicles was 72 hours. I liked the deep roads parts, myself. The lack of a third option in the dwarven questline was the only real thing in the game that I found infuriating, especially with the presence of wider variety in every other quest-line. It all made sense, I just wish there was something else to do there.
My experience with Baldur's Gate is the opposite of everyone else in the worlds, though. I upgraded my computer in anticipation for it. I pre-ordered the game (the last time I did that until this year). I was so excited! I was actually a pretty big Forgotten Realms fanboy at the time. I ran a number of FR campaigns, owned just about every FR D&D book published. I even read the bad novels. I had stitched together the maps from a dozen products on my bedroom wall to plan epic scale adventures for my high school/university pals. But Baldur's Gate failed to resonate with me on every level. I never got into the game, no matter how hard I tried. I've even tried again recently, after finishing DA2. I still can't do it. All the NPC's are horrible and the writing is gratingly flippant. The engine is really poor, it was hard to manage back then and I still find it to be a mess. I've never gotten further than the gnoll settlement… Despite all that, I spent 100+ hours, easily, struggling with the same engine in PS:Torment. That felt rewarding though. I never got that feeling from BG. :( Of course, everyone else loves it. People also seem to love driving the Mako, though. I just can't figure people out. ;) |
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Maybe Gothic isn't actually better than Arcania. It could be that nostalgia is simply twisting our perception. ;) Quote:
You basically fought the same 4-5 enemies over and over again in DA, regardless of where you were in the world, with very few exceptions. Both games had filler combat, but the difference is that BG at least displayed a large variety of enemies, rather than just having you slay an endless supply of Darkspawn for the most part. I'll admit that the BG series did have the advantage of being created from an IP that already had hundreds of monster types to choose from. If you look at it that way, then it's probably not really fair to compare them. |
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