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-   -   SW:TOR Tweaks (http://www.rpgwatch.com/forums/showthread.php?t=15741)

wolfgrimdark December 20th, 2011 21:52

SW:TOR Tweaks
 
I always enjoy tweaking and SW was pretty bad on the jagged edges. I collected some information and thought I would share. Anyone else been tweaking and have some suggestions?

http://www.gamespot.com/star-wars-th…umped-61343050

http://www.mmo-champion.com/threads/…ce-AA-in-SWTOR

http://www.tomshardware.com/reviews/…ew,3087-2.html

I went with this for now. Of course some of the options are set to my own video resolution. One article said the games favors AMD. I use an Nvidia card. There was also a warning that the shadows are a major resource hog. Lastly the devs said there is an issue with the HR textures and they are working on it.

[Renderer]
D3DFullScreen = true
Height = 1080
NativeHeight = 1080
NativeWidth = 1920
TextureAnisotropy = 16
Width = 1920
WindowX = 0
WindowY = 0
MeshLODQuality = 1
SpeedTreeDistanceScale = 1.25
AntiAliasingLevel = 8
DynamicLightsLimit = 2
FarClipScale = 3.9371195
PlantDensity = 150
doShadows = true
doBlobShadows = true
UseMinSpecShaders = false
EnableBloom = true
VerticalSyncState = false
TextureQuality = 0
AllowDepthOfField = true
GammaRamp = 1.037854
enableadvenvirolighting = true
DebugAdvEnviroLighting = true


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