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Fallout: New Vegas - J.E. Sawyer "Hardcore" Mod Released
J.E. Sawyer has released his personal mod for Fallout: New Vegas, intending to make the game more challenging and address some inconsistencies with karma and alignment. This isn't an "unofficial patch" (or an official one, for that matter) and isn't intended to fix bugs or add content.
The full suite of DLC is required - even the Gun Runners Arsenal and Courier's Stash - hopefully you can pick them up cheap if you don't have them. Grab the mod file here direct from Josh's personal site. Here's the short version of the changelog from his Formspring postings (full notes are included with the file): Quote:
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I have all the DLC except for one of those little ones. Guess I'll have to grab it now.
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I hope this starts a trend!
Can you imagine Todd Howard's mod for skyrim? :P |
By far my favorite obsidian dev, the balance changes he put in a previous patch were already pretty good, look forward to an eventual rerun of the game with this.
I only regret that there's no way to easily increase the distance between settlements in NV as that'd make hardcore mode(and the gameworld) work better- skyrim has much larger distances between settlements and the casuals still didn't bitch about it. No matter how tough he makes the hardcore mode, the reality is that you're never more than a 2 minute run away from a settlement with fresh water and food, or 4 minutes from the river. |
Looking forward to trying this one, but I will need to go back and compare the change notes with Arwen's Tweaks to see which modules I might need to deactivate, or perhaps tweak the Tweaks.
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Getting this one for sure and I'd totally replay Skyrim if he did one for that game. That would rock!!!
-Carn |
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Seems interesting though. Will give it a shot when I feel like getting the last couple of DLC I am missing. And yeah, it would be really nice if someone did something similar for Skyrim. As that game's "fantasy world sim" part is what it has going for it (it certainly is not the rpg in it :) ) it would greatly enhance the realism and immersion aspects (I could look in another 120 hour replay with a mod like that and a few graphical tweaks in a year or so :) ) |
Sounds like the game will become a survival/frustration simulator. Not really my thing - but I appreciate any mod from a developer that provides insight into what he REALLY wanted from the game as opposed to what they thought would work financially.
I love hardcore modes and stuff like this, but if the game isn't fully designed around such harsh conditions - it will always be a battle of conflicting designs. Which is why I think it would be frustrating to play this - given the UI and overall combat/balance approach, though I haven't tried it. What a gaming world it would be if developers were allowed to fully realise their vision, instead of catering to audiences. Then again, would anything ever get released? ;) |
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Give me a new character, or more depth to an old character; more interactions with characters or places in the existing world; more places; more colors. A single joyous AHA moment. I'm just not turned on by increasing pain with nothing to show for it… |
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It's one thing to simulate a harsh environment, but if the game is designed around entertainment and constant rewards - it clashes heavily. The game is, in most ways, a traditional cRPG which will reward combat and questing - and if you're fighting the UI along with harsh needs for survival, you're not really getting a good flow.
That's what I mean by the game needing to be designed around something like this. The original "hardcore" mode of NV seemed appropriate for the game. It wasn't all that harsh, but it had immersive qualities that made the whole thing more engaging. This kind of mod, to my mind, is a misunderstanding. Then again, some people are bound to enjoy it anyway - regardless of any "design" conflicts. I think some people enjoy the idea of being challenging in a very harsh environment so much, that they don't really mind how the design clashes with the gameplay. |
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Cutting resources leads to more thinking - this is true in real life as well. |
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That's because most of the audience isn't concerned with balance, and only the minority will bother investing themselves enough to make it happen. Sucks to be part of the minority, especially since we're a big part of the industry even being here - but that doesn't mean we're entitled to anything. Mods are great, to be sure, but they can't really change things at the core without a huge effort. |
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It's a mod. MOD. No one orders you to use it, so why are you complaining? |
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It's a pity it requires all the DLCs, since this makes it unavailable to anyone from Eastern Europe.
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I guess it's a worthwhile effort but I coincidentally started replaying this a couple weeks ago and I've come to the conclusion the game is just hopelessly broken when it comes to providing any sort of challenge. I attempted to make my own difficulty mod with things such as reducing the earned exp from all sources by 90% (level 15 a few hours into the game is ridiculous especially considering all the level lists seem to think level 8 should qualify for > noob loot drops) and it just doesn't matter what I do. They made this game to be easy enough that a retarded 9 year old could play it without much trouble, and that's what it is. Next time I suggest that Obsidian make their game hard as the default design choice and scale the difficulty up or down from there, instead of making it trivial by default and then adding some minor tweaks that they somehow believe will make it ball-busting on higher difficulty settings. Although, in this case I'm really not sure what they could have done since they were limited by the engine Bethesda provided to them and Bethesda is not a big fan of challenging gameplay.
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