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Rampant Games - the Hardcore Gamer's Manifesto
Jay Barnson from Rampant has added some points to the original manifesto created by Cliff Harris in his Bite Size Hardcore Manifesto on his blog. The first 8 points come from Cliff, the last 3 points (from 9-11) come from Jay Barnson.
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More information. |
Don't disagree with any particular point.
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Me neither; point 9 is absolutely mandatory imho.
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What game/s encompasses all or even most of these points?
I'd say (for me) that Morrowind hits all with the possible exception of #2…I recall quite a bit of time trying to figure out what to do or where to go, but maybe that was my own limitations ;) edit - yes, #9 is a must! |
THis is imho the very best piece of "player opinion" I have read for years.
Everything is nailed down, hit the spot of it all, and is formulasted so that it doesn't allow a single "yes, but…" from, the side of the developer or the publisher. Personally, I'd add Number 12: 12) Keep the world's environment as logical (according to the world's rules or at least according to common sense) as possible and don't create situations with "parachuting enemies" [like in Dragon Age 2] where the gamer is left wondering where they all come from ? Or why we didn't kill the boss but only his/her 5th body incarnation ? |
Nice one Alrik; no one hasn't thought of it yet ;).
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Most of those requests seem pretty reasonable sorts of things for a lot of gamers. When I saw the title I was expecting the sort of garbage you often hear from self-labled hardcore gamers; the things that remind me of this:
http://www.escapistmagazine.com/vide…core-Hypocrisy After reading the actual article and introduction to the followup in particular, it is obvious that these are not the gamers they are speaking to or wish to come across as speaking for. The addendum to the list makes it particularly clear that the author thinks the label is not particularly useful and that the dichotomy between casual and "hardcore" gamers is not only a false split but that this perception leads developers to make worse games. All-in-all a decent list of requests which includes features I would like to see more of and bemoans developer habits I can't stand (like unskippable long cutscenes which make launching or replaying the game tedious). Probably not something many people who would actually call themselves "hardcore gamers" would agree with, but something I and many gamers I know would and that looks to be the author's intent. |
This was a nice read. I approve of this message, and the sentiment. Easy games are bad, mmmkay!
-Carn |
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As for #11, I'd love to see cut scenes and QTE's done away with altogether. Find a way to tell the story through the gameplay.
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13. Add an Option to skip all logo and intro videos on successive game start-ups. A gamer shouldn't have to edit an INI file or delete/rename a video file to speed up loading or avoid annoying pregame crap.
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OTOH, perhaps NVIDIA makes cash payments for games that force you to watch their animated logo. |
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I agree with most of this (especially #9) except for #1. Why can't you have a brutally difficult game with cute kittens and cuddly characters since it would make it all the more hardcore to have a cute kitten tearing you apart and stand above the bloody mess of your body licking it's fur clean.
PS. I think it is okay to have FMV's and in-game scenes but you should be able to skip them and have an outline of what went on in your journal. I do agree about QTE's though since they are the bane of gaming. |
It all seems good to me, especially 9. It's insane that this even has to be mentioned (repeatedly, every time a list like this is made!), and even more insane how many people defend awful save systems.
Maybe we should take those people, give them a randomly set period of time to play a game, then force them to immediately stop where there are when time's up. See how many of them change their tune once they have to play like the rest of us for a few days. :p |
This is pure gold. I couldnt agree more. Especially with the "no grind". I quit wow because it felt like a job. If I work I want to get a pay atleast.
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I think for the save game restrictions, it really depends on the game.
I enjoy games where I die and reload frequently, without any saving restrictions. However, I must admit the checkpoint system worked very well in Hard Reset, as it was a sort of nod to the old school NES games in a way. Without the checkpoints, the game would have only lasted a couple of hours at most. |
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If someone thinks a game is "too easy" or "too short" if they can save whenever they feel like it, then they can restrict their saves however they want. My time's too valuable to me to play through the same 10 minutes of game again because I died or had to go help my wife with something, though. |
Oh, I have about 200 more :)
But I agree with all of them, though I realise I'm not entitled to any of it. |
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