![]() |
Legend of Grimrock - Automap Update
This week's Legend of Grimrock update eschews patch notes for details about the automap:
Quote:
More information. |
Regarding automaps, I used to like to get the graph paper out while playing Dungeonmaster and Eye of the Beholder, however I have got much lazier since those days :) I remember even back then that the similar Amiga game The Black Crypt had an automap though.
I guess to get that real feel of those classics you could still map it manually - I assume you don't have to use the automap. |
With LoG you could easily do your own maps, since it's based on a strict tiled grid system. I had thought this game was going to have procedurally generated mazes, but I must have been mistaken.
|
Love it how the map looks like it was from one of those old printed D&D adventure modules (even if it's not light blue to prevent photo-copying ;)).
|
| All times are GMT +2. The time now is 13:45. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
Copyright by RPGWatch