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Risen 2 - Interview @ RPGamer
RPGamer posted a short interview a couple of days back with Piranha Bytes' Björn Pankratz to discuss Risen 2:
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More information. |
This one gives me a bit of peace of mind at least:
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What "hallmark touches" did they remove? And "quite a few", really? I thought this was going in a very good direction, must've missed something…
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I've yet to see any of those things confirmed by the developers. Anyways, the only one that bothers me is being able to drink potions during a paused inventory screen. Swimming would have been great, but it's not a deal breaker considering it wasn't in the first game either.
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Few people in this forum will be happier than me if these things turn to be misinformation from the previewers. Still I am hoping that even if they are all accurate, there will be enough of the trademark PB character (in gameplay and atmosphere) to make me forget all that in the first few hours with the game… I have yet to simply "like" a PB game…
Can't decide if the vertical exploration thing or the potion thing or the npcs not being knocked unconcious (that was a great little bit that delighted and surprised me in the first Gothic) bugs me most… We'll see … :fingerscrossed: |
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I recall reading something about being able to knock npcs unconcious with coconuts. :) |
Knocking an NPC unconscious was a detail that I really liked in Gothic. In most cases, killing an NPC in was an explicit action AFTER knocking them down. I would hate to see this disappear in future PB games.
I always considered it to be completely absurd that in many games every minor and insignificant brawl that led to combat ended up in people dying. |
Well, I agree, if these things really make it into the game it'll be a shame. Somehow, though, I irrationally still trust PB not to have lost their touch ;) We'll see…
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Everything else has been revealed or confirmed either by Deep Silver or PB. Also, don't forget that the game was actually playable at the GC last year so some of that info is first hand from users, too. My above quoted list is far from comprehensive though. There are even more changes that could be interpreted as negatives like the fact that there'll be only two factions instead of PB's usual three. But then there's also positive changes, of course like e.g. the equipment system because instead of a single suit of armor there will be individual pieces in Risen 2 so there'll be more micro-management and generally more depth in that area. Anyway, there are definitely quite a lot of changes that have made the original core community of the Gothics somewhat anxious about the direction of Risen 2. The so called "AKCP" (ass-conservative community party) has not been formed without a reason ;) . Personally, I don't mind the purported changes all that much. Seems like there's going to be a mix of give and take with hopefully more 'give' in the end… |
Its a pirate game and yet you can't sail around in a ship from island to island, that is pretty poor design decision.
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Hmm hey, the coconut thing might be cool. Is it PBs version of stealth knockout /active skill that you can invest to avoid combat ? sounds like one of them give things ;) |
I'm actually not too worried about most issues mentioned in this thread, but I am a bit worried when it comes to armor pieces vs full armor. I really liked the old system, where each armor was so much more than just loot - it was a symbol of rank and achievements. I hope they have a similar system despite using armor pieces now.
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I've purposefully been avoiding news about Risen 2. Whatever they produce with this game, I just hope that it will be fun and meaningful to carefully explore everywhere and have very tough enemies to keep me on my toes.
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