![]() |
Larian Studios - Should Indies Go Retail?
Swen "Lar" Vincke discusses why indie developers should think about retail releases more often compared to only going for digital publishing on his personal blog.
Quote:
|
Unless there is a very, very measurable physical disk demand at retail, sounds very risky due to limited shelve space. It would be much better if you just mailed physical copies from your offices as 3dRealms used to do.
Honestly I'm thinking from the perspective of the US market and mail system, so this might not be feasible for you guys. Though when dealing with International mailing, it might be possible to use Amazon (Partner?) system for physical disks. |
The need to pay for production, packaging and distribution, just to spread few thousands copies around the world, not necessarily where your customers are, and then fighting for some exposition space on shelves?
I'm sorry but I don't think the risk is worth the effort, unless you have strong faith in your product and its potential popularity. I can't speak for them, but I wouldn't do it for my hypothetical indie game. |
If you have a publisher willing to take that risk and take it to retail, if the numbers make sense, then sure - go for it. They have eliminated development risk - your game was fully funded by you, the indie, and is ready for sale - so they only have the risks from production and distribution.
But if a publisher came to me and wanted ME, as an indie, to assume that risk - no way. Basically they'd be acting as a distributor at that point, and I don't know that business. And if I did, why would I need them? So it's not an automatic deal for me. That, and a lot of indie game *players* don't even bother going to the stores anymore for PC games. |
Quote:
|
I think the days of putting games in stores are quickly coming to an end. I don't really care much for Steam, but it seems like the best way to get your games to your customers in a 'no hassle' fashion.
But I still like the idea of being able to buy a 'boxed' game, directly from the publisher, online with a map or a few goodies for a little more money. |
Quote:
|
To my understanding, while the PC retail market is dead as a doornail in the U.S., it is still doing pretty decently in a lot of European countries.
For example, according to the Newzoo survey, about 2/5ths of U.S. PC entertainment software sales is boxed (i.e. - not digital). However, this value is 2/3rds in Germany, 3/5ths in France, 3/5ths in the UK, 3/5ths in Italy, etc. I generally agree that retail is risky, but it still represents a good chunk of global PC sales. If you feel a little bit more confident, it might be worth going for retail at least where it still sells. |
Interesting numbers - hadn't seen those yet, thx for that. I'm curious how much of the PC/Mac digital sales represent Mac sales.
|
I think it would certainly be worth considering if somebody was doing a fantasy/medieval game and they were getting a lot of page hits from Germany.
|
I think they should stay completely digital it will save them lots of discs, printing and distribution money also time.
|
Quote:
|
Quote:
I do like nice manuals, though. |
Well, Larian's games have production values where a retail release makes sense, they are basically AA(A) games. For most indies as we know them, that is not the case. But for self fundend full-scale studios like them, I think he is right.
|
Quote:
|
Quote:
|
Related : An interview with the CEO of Paradox : http://uk.pc.gamespy.com/pc/magicka/1216907p1.html
|
Good find Alrik! (Though it's missing one big question: "Sword of the Stars 2 - what the Hades happened!?")
|
Quote:
Quote:
Edit: I am quite curious how War of the Roses will turn out! |
I think he specifically meant what Paradox brings them. That's a long established partnership.
|
| All times are GMT +2. The time now is 07:38. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
Copyright by RPGWatch