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BioWare - Choices and Consequences @ IGN
BioWare: Choices and Consequences isn't what you might be thinking - it doesn't really examine the role of choices in BioWare's games as wonder about the choices against the backdrop of BioWare's narrative intent. Heavy spoilers apply in the actual acticle:
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*sigh* Get off my lawn! |
Bioware C&C 101
Game: You're facing this heavily constructed "tense" situation, where some guy/girl/beast/alien did something that's rather extreme - and now YOU have to react. 1. I don't care - I let the situation run its course. 2. I'm evil (or a renegade) - I kill the dude. 3. I'm good (or a paragon) - I spare the dude. Choose. Ending: 1. Nothing much changed. 2. You rule the world. 3. The world changed for the better. I'm in awe of how that reflects the kind of choices a human being makes in tense situations. |
Yeah, the 3 choice thing (be it evil/neutral/good or renegade/neutral/paragon) is getting old.
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What strikes me is this use of the word "paragon". Are we supposed to see DA1 Dwarves to suddenly appear on the surface of some unknown, distant planet and begin to worhip Shepherd like the Ewoks did with C-3PO ???
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par·a·gon/ˈparəˌgän/
Noun: 1) A person or thing regarded as a perfect example of a particular quality. 2) A person or thing viewed as a model of excellence. So it works in both games. |
Ah, okay, thank you.
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Ugh. And this is why I'll never play any of the Mass Effects until #3 is on sale for $10 on Steam….
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Is funny how you mention Choices and Consequences. When some of your choices are always opposite in there sequels.
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