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Obsidian Entertainment - Feargus Speaks
Somehow we overlooked this previously…the Obsidian forums have a feature that started a couple of weeks ago where 10 questions have been gathered from the community for Feargus, who is answering them bit by bit. Here's the latest response:
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"started a couple of weeks ago" is a little bit euphemistic. Feargus simply forgot to answer some questions for nearly a year. ;)
My favorite: As for Fallout, like I said, I'm not sure if we'll ever get the chance, but I know that I'd love to make another Fallout - plus, I think Avellone's already designed the next 12 of them. |
I think regardless what world they use, they will create another classic out of it. I cannot say I care much for a 40k game, but if Obsidian make one, it's going to be great.
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NO,no,no……….. wait till my review of NWN2 arrives!!!!! :biggrin:
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I would really enjoy seeing them work without the constraints of a major name.
I haven't seen a single D&D game produced ever without a developer complaining about being constrained by the license or, usually, WotC. The same is probably true for the SLAM DUNK-loving people of Bioware. Aliens? Sega? Probably the same. Can't wait until they unveil their original project. |
His quote about Fallout depresses me. I wish they would have got the license instead of Bethesda.
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As I understand it from Kharns post, (elsewhere on this forum, in the post about cvg) Interplay probably agreed to sell the Fallout license to Bethesda/Zenimax, since they, Interplay, probably thought that Bethsoft could or would make a hit game = a game that sold fairly or really well. As I understand it from Kharn's post, if Bethsoft's royalties exceeds 1,75 million US Dollars, Interplay also gets 1,75 million US Dollars. And my qualified guess is that Interplay hopes for this to come true as this would mean Interplay's creditors can be paid and there's money in the bank, too.
I also think that Bethsoft probably was the only indie game company that could pay good money for the Fallout license - meaning that Interplay's struggle for survival… could be a bit prolonged… |
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Also, there's no "sale" of the license, careful with terms like those, they cause confusion. As for "money in the bank", Interplay currently has 8 million in outstanding debts, while a involuntary bankruptcy case is running against them by plaintives who are owed more than 750.000 USD by Interplay. It'll take quite some barely legal trickery for Caen to get out of that one. Quote:
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edit: of course you are entitled to your own opinion though. Combat was just to repetitive and boring for me and the whole random nature of the item system didn't appeal to me. I did get a rather nasty bug where all my character stats would go back to 8 during the level up process (and return to their proper level after - although you would then get less skill points during the level up) so that bug probably affected my enjoyment of the game significantly (I actually the exact same bug once in the first KotOR and it was even supposedly fixed in the latest patch but it wasn't fixed for me). |
We have reason to believe at least one other entity made an offer but Bethsoft's was simply larger. I doubt Interplay considered who would make the most sales in the long run…Interplay was (is) so broke, cash right now is the imperative.
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Beth is doing it 'in house'!! I'm not sure how many former Interplay employees now work for Beth, but it's likely some do!!
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How long, exactly, do you think it would take the board to fire his ass? I'd say about 5 minutes, and that's just to fill in the proper forms. To make some analogies, this is like Ford's "You can get it in any colour you like, as long as it's black", or the Western Powers' "Palestinians can vote for whomever they want, as long as it's not Hamas". Equally, ZeniMax will have long since (and by long since I mean the moment they pulled the failing Bethesda out of bankruptcy and put them on the road of financial success) made it *very* clear to Bethesda that "You can make any game you want, as long as it follows the exact model of success that the market dictates." That's not just not "technically" independant, that's de facto not indie, since they have no elbow room. At all. (not saying that Todd and others don't like the situation just fine or that they would make the games in any other way given the choice, just sayin' they don't have the choice) |
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I stand corrected.
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