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-   -   Driftmoon - Alpha 8 Released (http://www.rpgwatch.com/forums/showthread.php?t=16148)

Dhruin February 5th, 2012 17:26

Driftmoon - Alpha 8 Released
 
Instant Kingdom has released Alpha 8 for Driftmoon with a swathe of fixes and changes:
Quote:

We have a ton of fixes and improvements to various smaller things (but no new areas just yet!). My absolute favorite is Feagle, the Silver Phoenix! You can get her fairly early on, and she will come to your aid when you're in really tough situations. On apprentice level she will heal you, on advanced level she will also cure any poison effects, and on master level she will also aid you in combat. Best of all, I like the shimmering light effect she has, it's spectacular in dark dungeons.
To those who may be wondering, there will be at least one alpha version before the final game is released - after all we're still missing some major areas from the end of the game. Rest assured, we are working as hard as we can to bring you the rest of the adventure!
Head over for full patch notes.
More information.

Acleacius February 5th, 2012 17:26

Wonder if there will be a setting to adjust the camera view to behind with zoom in and out distance. I get neck strain just from watching these videos. Looks and sounds like a lot of fun, otherwise.

turian February 5th, 2012 19:01

Quote:

Originally Posted by Acleacius (Post 1061125471)
Wonder if there will be a setting to adjust the camera view to behind with zoom in and out distance. I get neck strain just from watching these videos. Looks and sounds like a lot of fun, otherwise.

you cant play 2d sprites in third person…

vurt February 5th, 2012 19:05

Quote:

Originally Posted by turian (Post 1061125483)
you cant play 2d sprites in third person…

The game is using a 3D engine, doesnt look like sprites to me.. i could be wrong though ;)

rune_74 February 5th, 2012 20:44

This game really needs to go on iPad.

Dhruin February 5th, 2012 21:49

Quote:

Originally Posted by Acleacius (Post 1061125471)
Wonder if there will be a setting to adjust the camera view to behind with zoom in and out distance. I get neck strain just from watching these videos. Looks and sounds like a lot of fun, otherwise.

I doubt it - I thought the whole point was to make the art manageable - there wouldn't be much point if they had to do all the modelling / animation / whatever to support any angle.

Charles-cgr February 6th, 2012 00:46

Quote:

Originally Posted by turian (Post 1061125483)
you cant play 2d sprites in third person…

Well, you can… You just need to redraw all the sprites.

turian February 6th, 2012 11:40

ffs, its an art decision!
why do you even bother and ask?!
its like demanding a 3d version of a card game…

Acleacius February 6th, 2012 14:26

Quote:

Originally Posted by turian (Post 1061125580)
ffs, its an art decision!
why do you even bother and ask?!
its like demanding a 3d version of a card game…

Sure it is. You ok, there big fellow? Calm down, everything will be ok.

anne.monkkonen February 6th, 2012 18:31

Not too long now, and you'll be able to try the demo for yourself. I think of Driftmoon not only as a fun game, but also a fantastic way to cure my fear of heights! :)


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