![]() |
RPGWatch Feature - Jagged Alliance: BiA First Impressions
With Jagged Alliance: Back in Action due for release in only a few days, Gorath brings us some first impressions. What can we expect from bitComposer's reboot of the classic franchise? Here's an excerpt from the article:
Quote:
More information. |
Some other questions about the strategy map and merc and militia management, can you still recruit locals like Ira? Are there vehicles for a faster move on the main map? Are you still able to shop for some of your weapons?
|
I can only answer this from hearsay, because none of this is included in the demo.
You can recruit locals for the militia and give them some of your weapons. Weapons shopping is a core part of the game. I've seen it in a video. You can even pay for overnight shipping. Don't know about vehicles. Expect a lot of simplification on the strategy map. There's probably good reason why it wasn't shown in the demo. |
why no fog of war for a tactical game?
|
Quote:
Official word is that fog of war was in until ca. August last year. Then after lots of test it was taken out because the feedback was that this specific game is more fun without. So it's not a technical issue. The engine supports FoW. I don't miss it, but of course I can't say if it would make a positive or negative difference, because the whole balancing would have to take FoW into consideration. At least no fog of war means one random element less, and certainly far less trial and error. As for suspension of disbelieve, one could argue that modern mercenaries would send a high tech drone with cameras and heat sensors over the area before going in. |
They would also have access to satellite imagery for the area so fog of war would be unrealistic in a game like this. On the other hand I would prefer to have a fog of war since when I played strategy games I thought of it as a cheat without the fog of war.
|
I just tried the demo. Feels quite nice but I'm missing some basic stuff - my oversight, I'm sure.
Does it have edge-scrolling? It annoys me not being able to just move around organically…I'd like to zoom out more, too. Is there a shortcut to select the entire team? I tried to check the keybindings but couldn't see any option for that. |
Sounds better than I expected. Will have to give the demo a try.
|
Quote:
The demo is full of little things which could be optimized. The undocumented group inventory (-> double click on the sinus curve in the inventory) should be activated. (Careful when you use it. I'm not sure if or when it resets.). Esc should lead to the main menu. Now there are 2 similar menus, one with save and one without. Why? Of course there are still dozens of hidden bugs and balancing issues. Plan&Go sometimes swallows commands at very close range. The enemy can shoot through a wall in the hospital. Grenades take too long to explode. Pistols and Uzis are quite useless, I think. The sniper rifle is overpowered. Guns are unloaded if you use another one. All no big deal, but it remains to be seen if they really allocate the resources to clean it up. |
Quote:
Ive i read all of that, i guess i will wait a bit longer to actually start the game. Perhaps a patch or 2. |
Nothing has been announced, but I bet there will be a patch close to release.
The grenade thing for example has already been fixed, according to the forum rep (who is a producer on another project). |
The problem with no fog of war is that the setting is sorta ruined. You can play it as a tactics game, but it'll sorta feel like shining force after awhile ;) ok so a crazy long range one but still. If you're not needing to move your units the way you would move an insertion or swat team, it's not exactly jagged alliance. That said, I'll probably still enjoy it. How many tactical shooters do we have these days?
|
Looks great Gorath, sent to Blue. ;)
|
Alright, I'm sold. I still hate the fact that it's not turnbased, but if all the tactical elements are in place then ok. I'll just pretend it's a distant cousin to JA2 :)
|
Thanks for this nice overview. I might give the demo a chance after all.
|
| All times are GMT +2. The time now is 00:26. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
Copyright by RPGWatch