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-   -   Grim Dawn - Underground Prototype (http://www.rpgwatch.com/forums/showthread.php?t=16428)

Dhruin March 1st, 2012 00:45

Grim Dawn - Underground Prototype
 
Crate has posted an update on the Grim Dawn forums along with some screens of a cellar:
Quote:

Been working out a better way to do undergrounds that utilizes the heightmap, instead of the old tile grid, which was limiting and required a lot of unique geometry just to make a very basic scene.

Here are some screenshots of a "cellar" style underground. This was just supposed to be a prototype but I think it is getting close to a finished product. Just needs a little polish and more art.

Getting the undergrounds constructed is one of the larger tasks left to finish before alpha release, so this is a big step forward.

Also, you might notice we've been playing around with the UI based on prior feedback about it being a little too crowded and noisy. Rhis hates it, of course, but me let know what you think.

http://www.grimdawn.com/media_screenshots.php
More information.

rich ruffo March 1st, 2012 00:45

THE DIABLO KILLER. I am old school excited to get my hands on this game, just look at that HUD . This is probably on the top of my priority list and has been quiet some time. I purchased 2 copies to help support this clearly out of love project.

Icefire March 1st, 2012 11:09

I ordered the Legendary edition to help supprot this title. TQ was fantastic (in my opinion) and hopefully this one is even better.

rich ruffo March 1st, 2012 23:46

TQ plus expantion was fantastic,and is ageing well. There is a MOD for TQ its a complete conversion called Lilith.

CraigCWB March 2nd, 2012 18:45

Quote:

Originally Posted by rich ruffo (Post 1061130028)
THE DIABLO KILLER. I am old school excited to get my hands on this game, just look at that HUD . This is probably on the top of my priority list and has been quiet some time. I purchased 2 copies to help support this clearly out of love project.

The over-the-top brightly colored particle effects are not "old school". They're new-school and annoying. I hope they aren't intended to distract people from shoddy gameplay. I wish devs would figure out that just because you can do something, doesn't mean you should.


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