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Rampant Games - 7 Ways To Fix Boring Quests
Jay Barnson writes about dull FedEx quests and how to make them more palatable:
Quote:
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Seems to me that if start with an innovative and good story and world design, and build your questing mechanics around the that, you'll end up with better quests, rather than just recycling the standard quest types and building your story around them.
See Torment for a good example. |
I think that's a given that what you suggest is the "right approach", but it doesn't guarantee good quests. I'd say it's a good start. But if you remember the bad ol' days of FMV games, you can have some terrible gameplay propelling a … well, I hesitate to call them GOOD stories, but I will at least call them carefully crafted stories… along. The gameplay / quest mechanics should run parallel and support the story & setting (and vice-versa), but I do not believe it's a natural derivative. If only it were that "easy…" :)
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