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Wasteland 2 - Update #8, More Areas, Mod Possibilities
Brian Fargo has penned a new Kickstarter update for Wasteland 2, which is currently just shy of $2M. Trying to drive more pledges, Brian promises two more area designers if they hit $2.5M and mod support if they hit $3M:
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More information. |
They should add Tim Cain as a designer at 2.5 million. I think that would motivate some donations….
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I love the idea of kickstarter, big plus for Brian… but these 'promises' about next stage are getting boring :p
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They might be able to make 2 M, but I doubt they can get to 3.
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3M is out of reach tho, yes. |
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Even though his attempts to keep it going are well placed it seems that the money has started to ran out. I see other recent projects by big names that didn't start with nearly as much momentum as I expected.
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I like a good adventure game, but for the life of me I can't figure out how Double Fine was able to get over twice as many contributors than Wasteland 2 has so far. Was it just because it was the first project? Or did the documentary side really excite people that much? I'd love to see Wasteland 2 top $3 million, but that doesn't look very likely. I would say $2.5 could be a reasonable goal right now. So far, I have contributed a bit on Paypal and on Kickstarter, but can't really afford any of the really good options, like becoming an in-game NPC.
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I'm hoping they make 2.5. I think it's still possible. Usually, there is some sort of last minute activity during the final day or two.
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I know a few people who will be putting down at least $115 on the last day. I reckon somewhere in the 2.5 - 3 range is likely.
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Double Fine got like a million more just in the last 5-6 days.
There's also paypal donations, those arent included on the kickstarter page.. |
Can someone enlighten me as to what similar projects in scope have for budgets? For example, what were the budgets for Fallout and Fallout 2? How about Baldur's Gate and Planescape? What kind of budgets do more modern RPG's have: dragon age: origins, Risen, or maybe Divinity 2?
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The amount of DFA backers should hint that there simply are more people that like adventure games than old school RPGs. This does not surprise me at all. Adventure game fans are a lot less vocal than any other and almost universally ignored. I assume one reason that made many, if not most, of the DFA backers to support that project was that they wanted to make their presence known. In any case I find it hard to believe that a genre that produces on average one commercial game every week is anything but popular. |
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BUT the tools AND knowledge are better these days. So more game for 2M then 1998. |
seems mod support is still being seen as just something that benefits the players and not the devs as well. Only Beth seems to have caught on to the fact that modding actually sells games and keeps selling them years after release
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I don't know about you, guys. But I'm getting all that DLC vibe here. And this might be worse, as you'll be paying well before the game release without even really knowing what you're paying for.
I hope studios don't star saturating this kickstarter trend, specially if it's for these purposes. |
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