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Jade Empire - SE Review @ RPG Codex
RPG Codex has posted a wordy review of BioWare's Jade Empire SE. There's no score (as usual) but the overall tone suggests the author found some enjoyment while being disappointing in the missed potential. Here's an excerpt:
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Someone at the Codex need to run a spell checker through it, and fix up the syntax errors. They spoil a good review!!
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I thought it was rather rambling but Role-player always makes some good points.
JE has often been criticised for length but, frankly, I struggled to maintain interest so I'm glad it wasn't longer. |
It's not my type of game, so I won't be playing it.
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Took me 15 hours to complete all sidequests + main quest without using a walkthrough. I enjoyed it a lot to be honest, it's a good game, but yes - it is certainly too short.
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erm —
I really don't understand (anymore) what rpgs the codex wants :rolleyes: They seem to be against realtime rpgs, realtime with pause games, party-based games, single-pc games, open-ended games and many more types of rpgs. It is as if the codex still is living in the 1990's or even the 1980's since they seem to want games (rpgs) like Ultima IV or Ultima VII, or the old gold box games, or Wizardry 5 or 7. Jade: Enpire is like most of Bioware's other games built on character interaction, and it is storybased games, too. And that's the reason for the often lengthy dialoques between the players avatar (character) in the game and the avatar's teammembers. To me, this is why I buy and enjoy the Biowarian's rpgs, the story that outspan itself between the characters through the use of party dialoque (interaction), and a grand tradition that Bioware has honed, ever since the original Baldur's Gate came out nearly a decade ago. (in 1998). |
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I see his point though, the author refers to BioWare RPGs as a negative thing. If BioWare, Black Isle and those guys are not great, and modern RPGs are not great, what are you left with?
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But Bioware is Bioware - can you really say that you couldn't have taken the screen and scribbled a few Star Wars-y things on it and come up with KotOR at times?
I got about 25 hours at my leisurely pace, not too bad and about what I expected. |
Indeed, but Star Wars: KotOR is known as one of the greatest Star Wars RPGs ever made - why change a winning recipe? Of course it is far from flawless, but virtually everything is.
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In Jade Empire's review, I pointed out that the realtime combat system they employed in the game was a better approach since a full realtime combat system is preferable to a realtime combat system that tries to shove turn-based conventions into it, resulting in the mess that were the Infinity Engine games, with characters standing still being hit because they could not attack anymore as their turn had ended and other things which are largely running contrary to what is usually expected from things happening in realtime. In Jade Empire, this is gone and the game is a better one because of that - wheter one prefers realtime or turn-based. Against realtime RPGs? Are you serious? Games like Daggerfall are often held in high regard at the Codex, from the staff to forum readers; some also enjoyed Gothic 3 and Vampire - The Masquerade: Bloodlines. Arf Fatalis and the Gothic series also enjoys considerable popularity there. Against party-based games? The main quibble I ever heard about parties was how player control could override party member personalities and how these aren't always well handled; otherwise, games from Wizardry 8 to Baldur's Gate 2 to Knigths of the Old Republic to Silent Storm to Temple of Elemental Evil are fairly well received. Against open-ended RPGs? You mean, the kind of game we're always wanting to see more of? I guess the respect Daggerfall gets, Vault Dweller's glowing reviews of Gothic 3 and Space Rangers 2, Exitium's Arx Fatalis review or Saint Proverbius' review of Escape Velocity: Nova don't count. I'm not even sure what you're trying to say with "single-pc games". Single-player? With a single character? Quote:
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BTW, spell checkers are for wimps - I do it myself ;) Quote:
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The point I was trying to make was that you really can't blame a Bioware rpg for being a biowarian rpg —- just like you can't blame an american movie for being made in the US. When I buy ba bioware rpg game, I know what I'm gonna get:
a rpg game which has focus on story, character dialoque, plot, gameplay and character interactions. This is what I like in rpgs - and that's also the main reason behind why I play adventure(puzzle) games, too. Obviously, there are probably a lot of things that could have been done better in Jade Empire. I think even David Gaider & Patrick Weekes acknowledges this — . The thing to remember is that Jade Empire originally was developed for the xbox, and is clearly marked as an action rpg (whatever that is :rolleyes: ) . Therefore, it comes as a kind surprise to me that the codex's reviewer of JE blames (sort of) for focusing too much on combat. In another place in the interview, the reviewer seems to have forgotten that this isn't Virtua Figther 5 or a martial arts action & fighting game, but is an rpg with dialoques, character interaction and the like. To get back to the point at hand: I spent a great deal of time, reading the codex's site, and sometimes, I even post there, too. I happen to agree with the codes that the best rpg is (still, by far) Planescape: Torment with the Fallout games trailing not far behind. However, it is still unclear to me what the codex sees as an (computer)rpg. Some say Daggerfall, other say Ultima IV, others say Wizardry 7, while others (again) Fallout and so on and so forth. And apparently, it seems that the codex doesn't like Bioware games. (anymore?). The only thing, the codex agrees upon (or most of them, anyway) is that 'console bad' 'pc good' and 'realtime bad' 'turnbased good' and that there need to be lots of reading in an rpg. (you know, the kind of 'please read through 6-8 lines of choices which really doesn't change the outcome in the end). Modern rpgs are, by default, viewed by the codex, imo, as a bad thing, while old school rpgs like Ultima IV etc. are, by default, viewed by the codex as good thing. (I have tried playing, not Ultima IV, but Wizardry 7 & 8, and I'm sorry, but I don't get the appeal of these games…) And if rpgs made by Bioware now is sort of negative, and nearly all other rpgs, made both in the past and in the present, what games left then ? Geneforge 4?? |
Since you've spent much time on the Codex, you should know that most people there adore Ultima VII or Daggerfall and many like the Gothics. So why do you say "realtime bad"? It's an example of an unjust generalization.
" The only thing, the codex agrees upon (or most of them, anyway) is that 'console bad' 'pc good' and 'realtime bad' 'turnbased good' and that there need to be lots of reading in an rpg. (you know, the kind of 'please read through 6-8 lines of choices which really doesn't change the outcome in the end)" And this is just false and you know it. What did the Codex do to you? |
I have finally managed to get through all 12 (or 17 pages!) of the review. (I printed it out). And yes, I did read that you said that action done in realtime was better than realtime with pause. (and I agree with you). I reacted to your comment about
Bioware making the game more about the party than the player's character (and yes I did mean single player pc, where you only have control of one character, like Daggerfall etc.) To me, this is the feature, or trade mark, of Bioware, that you have friends with which you travel, and the story unfolds just as much around the party as it does around the player's character (or the avatar, the pc). I think I have read intensively the codex reviews of Oblivion, and Gothic 3, and I find myself agreeing with (nearly) every aspects of those reviews. I, too, for some odd reason ;) , favors Gothic 3 largely over Oblivion. On a final comment (for now anayway ;) I agreewith roleplayer that it is as real shame that Bioware didn't do anything (much) with Tho Fan in Jade Empire. What's the point of hiring a linguist if you're not going to use his (or her) work in a more productive way than Bioware did in Jade Empire ? |
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We don't hide our particular brand of dislike of their games. However, what reviews can you point out that say "Bioware sucks" as opposed to "here's a breakdown of what we felt Bioware handled well and poorly in their game"? Quote:
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