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-   -   NWN2 - v1.05 Patch Re-Released (http://www.rpgwatch.com/forums/showthread.php?t=1683)

Dhruin April 18th, 2007 12:36

NWN2 - v1.05 Patch Re-Released
 
Obsidian has re-released the NWN2 v1.05 patch (this version is 1.05.912 vs the 1.05.910 that was pulled) after hitting problems with the previous release late last week. The Autoupdater should take care of everything or you can grab the manual patch from NW Vault. Read the patch notes and comments in this thread at BioWare.
More information.

kalniel April 18th, 2007 12:36

Good patch. Still some obvious visual bugs, but the game feels like it's getting there.

Most noteable are the included community member AI tweaks - NWN2 looks and flows much better when party members are actually using their spells and items a bit more intelligently :p

Lucky Day April 19th, 2007 05:35

Neverwinter Nights 2 – Version 1.05.912 Patch Notes
April 17th, 2007

NEW FEATURES

General
—A beta implementation of Multi-Select is now available as an option in both the DM Client and main game client. By default, Mouse 4 will select the entire party, and Mouse 5 or holding CTRL+Left Click will enable lasso selection of party members. We are planning to continue to revise and improve our Multi-Select functionality in future patches.
—There is now an “Advanced Options” button on the Server Options panel. Server Administrators can specify two URLs in this menu: One, intended to point to their server’s homepage, if it has one, and one intended to directly point to the server’s latest PWC file. Players will be able to see these links from the Server Details on the Internet Game browser and clicking them will launch the user’s Browser and direct them to the URL specified.
—There is now a 4th parameter to the DisplayGuiScreen() script function that allows a user to define the name fo the *.xml file to load if the 'ScreenName' can't be found inside the INIs already. This will allow custom GUI creators to add GUIs (Using the ui\custom\ folder) and not need to edit the INIs stored in ui\default to make the game able to load them.
—Augment Summoning and Augment Healing are now selectable once their prerequisites have been met.
—Players can now adjust the scale of their player models in the character creation process.
Scripting
—A bDisplayFeedback=TRUE parameter was added to both ActionGiveItem and ActionTakeItem. Changing it from the default of TRUE to FALSE will keep the feedback strings from appearing in the chat window when these script functions are used.
—2DAs queried by script functions are now cached. This should increase performance of scripts that frequently reference 2Das.
—Within the Script Editor, hitting the Tab key now creates 5 spaces instead of inserting a tab character.
Toolset
—Within the appearance.2da, NWN2_Scale has now been split into three columns: NWN2_Scale_X, NWN2_Scale_Y and NWN2_Scale_Z. This will allow users to scale creature appearances non-uniformally through the appearance.2da.
—The Grass, Creature Appearance Type, and Creature Soundset lists are now sorted alphabetically.
—There is now an option to have the TAB key insert 5 spaces instead of a TAB character in the Script Editor.

BUG FIXES

General
—The Quick Cast menu was blocking movement clicks for its entire area – even parts that were not visible. Players can now click through any non-visible part of the Quick Cast menu.
—Feats will now properly show their cool down timer countdown.
—The Chat Window is no longer cleared after an area transition.
DM Client
—The DM Chat toggle could previously not be turned back on after it was turned off. This has been fixed.
Effects/Spells
—Certain multiclass characters could lose spells from their hotbar after making area transitions. This will no longer occur.
—The Reflex save for Defensive Roll can now happen multiple times per day.
—Manyshot was previously always applying the full attack bonus and penalty to hit, regardless of the character’s BAB. This has been fixed.
—Female Drow Clerics would be previously be forced to pick a new deity at level up if they had selected Lolth during character creation. This has been fixed.
—Spears now give the proper 3x critical damage multiplier.

Toolset
—Several words that previously were incorrectly being highlighted by the syntax highlighter will no longer be highlighted.
—The GetIsPartyTransition() flag for triggers always returned true, regardless of what was set in the toolset. This has been fixed.
—The DescID column in NWN2_Dieties.2da can now accept a string enclosed in quotation marks in addition to a STRREF.

Bug Fixes from 1.05 Beta
—Augment Healing and Summoning were not selectable. This has been fixed.
—The functionality of the Height and Girth sliders has been improved and allows for more attractive results now.
—The TAB key inserting 5 spaces rather than a TAB character is now optional in the script editor.
—Barter and Trade will now work from the Radial menu in Multiplayer.
—Spears are now giving the proper 3x critical damage multiplier.

2DA Changes
The following 2DA files have been changed in v1.05:

appearance.2da
baseitems.2da
classes.2da
cls_atk_1.2da
cls_atk_2.2da
cls_atk_3.2da
cls_bsplvl_arctr.2da
cls_bsplvl_eknight.2da
cls_bsplvl_harper.2da
cls_bsplvl_palema.2da
cls_bsplvl_wprst.2da
cls_savthr_barb.2da
cls_savthr_bard.2da
cls_savthr_cler.2da
cls_savthr_cons.2da
cls_savthr_dru.2da
cls_savthr_fight.2da
cls_savthr_monk.2da
cls_savthr_pal.2da
cls_savthr_rang.2da
cls_savthr_rog.2da
cls_savthr_sorc.2da
cls_savthr_wild.2da
cls_savthr_wiz.2da
damagelevels.2da
feat.2da
hen_companion.2da
hen_familiar.2da
iprp_damagecost.2da
iprp_srcost.2da
keymap.2da
placeables.2da
racialtypes.2da
spells.2da

In addition, the following 2DA files have been added in v1.05:

cls_featmap_arctr.2da
cls_featmap_eknight.2da
cls_featmap_harper.2da
cls_featmap_palema.2da
cls_featmap_wprst.2da

Known Issues
- The Multi-select feature conflicts with Free Cam. Using CTRL to lasso a group also causes the camera to move.

Corwin April 19th, 2007 06:36

We put the patch notes in a link; why did we need them all posted??

Ionstormsucks April 20th, 2007 11:29

Quote:

Originally Posted by Corwin (Post 26176)
We put the patch notes in a link; why did we need them all posted??

I'm lazy, and everytime I'm clicking on a link it costs me energy…


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