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Obsidian Entertainment - Interview @ The Critical Bit
Chris Avellone has an interview at The Critical Bit, discussing Obsidian's approach and their expererience with publishers, cancelled projects, Wasteland 2 and more. Here's a great question:
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Interesting interview.
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Good reading
AP’s owned by SEGA, and they’ve already said they won’t do a sequel, which is too bad, because we had a lot of cool ideas for AP2. :'( C |
"personally, I’d like to set up a Kickstarter as well and start resurrecting some of the old franchises (or at least spiritual successors) to titles that got put on the shelf or weren’t considered good fits for pitches and publishers"
Planescape. Baldur's Gate Here. Now. PLZ. or at least spiritual successor (not in direction of DA:O->DA2 tho!) |
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This dialog system has been designed to serve a certain group of people: the people who don't like to read dialog and don't care about it. Playing Bioware games is easy for them. They point to top-right and they're the good guys. Point to it bottom right and now, they're the tough guys. They don't have time to read and they don't like to think, so BioWare makes it easy for them. For the players who actually enjoy dialog, and think meaningful dialog and important decisions are an integral part of RPGs… BioWare has a nice label for them. The haters. I sure hope Avellone will not be labeled a hater. |
I feel that same way.
I hate the shift towards this repetitive dialogue structure. In Dragon Age Origins it was a pleasure in reading and absorbing each dialogue option. But in DA2 it is just a repetitive structure of tones throughout the whole game. I felt so unengaged from it. I don't understand why it is so popular. I prefer the nuance and feel of natural conversation. Rather than going through hundreds of conversations choosing diplomatic, witty or aggressive. I got no pleasure out of anything Hawke or Shepherd said. I only liked dialogue from the other characters like Mordin. They did not have that rigid structure to their thoughts. |
Having the game decisions be made with simplistic dialog choices seems wrong to me.
Actions should matter more. I approve his message. Dialog is not going the right way atm. > story > immersion |
I particularly like this bit:
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TL2 is the perfect example. If they chose a different setting/theme, I might have been interested, but going in the same place as others, and failing on immersion is just stupid.
We need more contemporary games (non war, SWAT, RACING, SPORTS) |
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I was looking forward to both Fallout 3 and Baldur's Gate 3 sadly interplay and blackisle had money trouble and shutdown the projects. Instead we got Bethesda's version of fallout and Bioware's supposed Baldur's Gate successor DA. |
I can't see how we came out in front by *not* getting BG: The Black Hound.
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I can picture it already the clock is ticking the world is falling apart how will you survive the fall. Resources dwindling,virus's spreading, and food is becoming scarce. The world is falling into chaos as nations fall and crumble. No hero business just survival. You are not the destined one. |
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