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Dead State - Progress / Team Report
This week's Dead State Design Update introduces the team working on the game (beyond Brian and Annie) and offers a single new screen:
Quote:
More information. |
Portraits seem to be a regular sore point with commenters. Why does every character have the same:
> eyes > expression > surreal bronze skin tone Got to love the minimalism of the interface though. |
Well, I hadn't checked this out in awhile.
My god it looks brain munching good(tm). I will surely be kickstarting this. Awesome job on the games look so far. So you have an upgradeable base? I have to admit I haven't read that much this morning, but it is still an rpg? |
It is an RPG but there are some features that are rather unusual for RPGs, much of which is focused around the basic idea of survival, especially with the shelter. You will need to keep things like morale up, as well as food supply. And also reinforce the shelter so zombies will not be able to come in (if the shelter is overrun then it's game over). There are apparently many NPCs to be found and some of them will be more useful to keep back at the shelter (as their skills are better suited for that), while others may be useful in going out on scavenging missions with you.
It seems like it's aiming for a pretty unique experience overall. |
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