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Kickstarter - Xenonauts Funding Successful
Another runaway success with Xenonauts achieving their $50k funding goal in 56 hours (currently $63k, 28 days to go). Stretch goals have been announced and, or course, check out the early demo if you haven't already. Rather than lay out a specific order, the developers have a poll on prefered stretch goals and will try to add them in order of their popularity:
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In the base, Kickstarter thread about this on this site people were concerned that all of this funding would lead to useless features. I quite like many of these and almost believe they should be mandatory.
Hire a Level Designer, Indoor Missions, Female soldiers, Tileset-Specific NPC Allies, additional tilesets all sound just fine with me. The pilot stuff sounds ok too just to add variety so that it takes that much longer get bored with the graphics. The Memorial Screen and Blaster Bombs sound like useless projects. I'm more concerned about Linux/Mac port as there seems to be quite a bit of pressure from Linux community for translations but I see this as a vocal subset pushing for what amounts to a lot of work for a handful of users. (I use Linux at work as its well suited for it but I don't play games on it). We will see though as many of the recent Kickstarters have added this and are doing it though they haven't already built their engine. |
The question is more about the features they are going to bring thanks to the extra money.
Their targets list is transparent. And gameplay focused. Which is excellent. Kickstarter formula is great but after checking might end with budgets being inflated beyond 300 %. When the target is reached, it would be good if new games features were added. A number of times, they go for goodies etc… |
Meanwhile the results of the poll are already on:
http://www.kickstarter.com/projects/…enonauts/posts |
Thanks. Good to see I'm in the main line I guess. I missed my chance to vote apparently but the results sound good to me. On the linux side, they are still doing it but I guess if they use a contractor to do it then I care less.
Now we just have to reach to the various goal posts. |
You had to jump on the right band wagon. Or accept the list.
The 1000 first backers are likely to be the same who voted the list. 380,000 dollars ultimate target. Do the math. A minority will determine the features in the end. |
You didn't have to be a backer to vote on the list.
I voted and I haven't pledge it in the Kickstarter. This what most people wanted after all… even in the forum, I've sensed that the outcome would be this. http://www.goldhawkinteractive.com/f…l-Poll-Options IMO, these are realistic goals, for a game that the developers want to release in 10/2012. If they were going to add new game features I doubt that the game would be ready this year (if indeed it will). Maybe in a future sequel they will add more gameplay features and improve the former. :) |
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