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BioWare - SWToR Layoffs
We don't follow MMO projects but I'm sure some readers will be interested in the fate of BioWare. Greg Zeschuk has taken to the forums to announce layoffs from the SWToR team in Austin to allow them to "refocus". No numbers are provided, but the team apparently remains "very substantial":
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With no idea how many got dropped or how many they had in the first place, it's hard to guess how big of a deal this is.
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This lends creditability to the rumor DA3 was put on hold and the staff was moved to work on TOR content and patches.
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Seems to me that SWTOR simply reached the place where they crushed most of the problems and can start to reduce the team. Like it happen for all MMOs. |
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I know SWTOR is doing worse than expected but what do these lay offs have to do with anything :S ? Blizzard laid off 600 people in February, a fact which means Sweet fuck all.
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What I'm, trying to say: Just because it sounds like a bad idea, doesnt mean some moron wouldnt try to do just that. Put enough pressure on people with lack of ability and knowledge, and things like that will happen. |
I wonder how many layoffs there'd be if this was KOTOR 3 with optional multiplayer not rammed down players' throats… (and designed outside the "button-awesome" philosophy). They'd probably be still employed making DLC and KOTOR 4 now.
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There is also a lot of "big" MMO releasing lately (Tera, Secret World). I can see lots of MMO tourists visiting other games. |
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I'm sure it still has a lot of subscribers, but droves have left and the damage control scrambling being done by BioEA over the last couple of months strongly suggests they didn't expect that. |
The official SWTOR forums unofficial discussion thread on this topic is here
I noted one user who pointed out that of 150 servers about 5 of them are decently busy. Reading some of the posts the 1.1 million subs number EA once pointed out also reflected unused 30 day free trials. EA has revised their estimates recently for the sake of their investors. I don't have a link so I can't substantiate that. Here's a major point, even though layoffs happen all the time after the release of a major title these days, as some people say who on that thread, others point out that rarely do companies feel the need to make a major announcement about it. Also, since a MMOG needing growth, they should hiring not firing. And this… according to joystiq, the comunity manager was let go: Quote:
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This is a bit of a shame, as it's a fun MMO in my opinion, but the news is hardly a surprise. I've said for years that WoW can't be beaten by following the same recipe, and I stand by that. It has too much of a head start as people generally only play one MMO at a time. TOR had more of a "fresh approach" than most (story, voice overs etc), but the underlying game mechanics and end game was borderline identical.
I understand publishers not wanting to gamble by being innovate when the costs are extreme, but right now they're just throwing money down the drain at projects that can't possibly hope to dethrone WoW. Bottom line: Innovation is the only way to grab a substantial amount of subscribers from WoW, which means WoW is pretty safe as long as noone is willing to innovate.. |
Here is a quote I found:
"I could care less about the "old" republic. I have no empathy for the characters, the lore etc. I grew up with Star Wars and the movies starting with A New Hope. I want to play THAT Star Wars." Amen. |
I haven't played swtor, but I've gathered from your posts that swtor's strongest areas are storytelling, setting and writing, not the gameplay or the interaction with other players. So I don't really understand why bioware had to make an expensive mmo to tell a great story. All that fourth pilar nonsense when they could have just made a sequel to kotor 1&2. Less expensive to make and easier to sell to their audience.
Kotor series was critically acclaimmed and loved by fanbase. I don't know the exact numbers, I have this gut feeling that it was one of the most successfull sw-games ever released. So when they decided to turn this wonderfull game series into boring mmofest, it truly broke my heart. |
KOTOR even today sells for a good amount of money - even in the second-hand-market.
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They also seems to believe that the only thing that is worth spending dev time on is PvP. Their "tell us why you are leaving" survey asked (paraphrased) "Will you come back to SWTOR if…" with a list of choices. The choices were ALL PvP related. I don't PvP. I left because PvE is lacking once you reach level 50 and lack of time to play the game. You need a healer for everything, beside a few boring dailies. In other word, it's not worth spending $15 a month for <5 hours a week of gaming. The game would probably have more success with the GW2 approach: buy the box + a cash shop with cosmetic/small buffs. |
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It will probably go F2P rather then the GW2 way since that is how all other former p2P games have gone and been successful. If I was playing ToR and got that survey I would quit right then since I hate PvP. I also hate partying and the main reason why I play mmorpgs is for the gameplay structure, content, and all of the other ways besides PvP and partying that you can interact with the community.
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