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The Witcher 2 - 1.7M Sold
From CD Projekt Red's Summer Conference comes news they have shifted 1.7M copies of The Witcher 2 worldwide across X360 and PC.
More information. |
Well that sounds great, but Kingdoms of Amalur sold almost that many and was a failure. Wonder what this counts as?
Daniel. |
It deserves more.
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Does that count downloads?
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U.S. salaries and costs >>>> Poland salaries and costs Considering the quality of TW 2 compared to what most U.S. games companies pushes out one can wounder why…… |
Well the development cost of the pc version was near $10 million USD so I would say yes. They made more than enough but deserved more.
Edit-Changed the amount to be accurate there.:p |
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Wasn't CDP in some sort of financial trouble itself a while ago, though? 1.7M isn't bad, but I would have expected a little higher actually. I hope it's enough for them. Well I guess not being a US developer still is a bit of a disadvantage, even now.
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Afaik, it was around 25 million, but Polish zloty, not dollars. Meaning, the cost was around 7 million dollars. |
Yes the studio had some financial troubles.
The first Witcher came with some development videos , in one of them they said that they used a Chinese studio to make the models ( and all the NPC models they made were looking Chinese LOL ) , it is likely that they are keeping costs down by moving work here and there. |
KoA wasn't a failure.
38 Studios as a business was a failure. Curt should have hired a few talented people and used his guest house as an office and made the same game with less overhead. |
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http://www.joystiq.com/2012/04/18/ki…rpass-410-000/ |
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So it seems they have sold an additional 600k units since the re-promote?
(1.1 million sold during 2011) Quote:
570k Xbox 360 units 410k PS3 units 170k PC packaged retail discs (PC digital download sales not disclosed) |
They have always had huge obstacles to overcome and better be budget conscious irregardless of sales. The biggest, it's not their license and secondly it is/was an obscure series internationally.
That doesn't even get to the sales limiting game designs, which were aimed at the hardcore audience. Not to mention their Much Too Strict adherence to the series, just to please an even smaller base of book fans will ALWAYS keep this an obscure title with no hope of being a breakout success. I'm glad they are working on something else, maybe this time they won't constantly handicap themselves. |
Would it be fair to assume the XBOX360 version wasn't as successful as they'd want?
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Or that the XBOX just isn't that spread in East Europe ?
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