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-   -   The Witcher 2 - 1.7M Sold (http://www.rpgwatch.com/forums/showthread.php?t=17256)

Dhruin May 31st, 2012 13:24

The Witcher 2 - 1.7M Sold
 
From CD Projekt Red's Summer Conference comes news they have shifted 1.7M copies of The Witcher 2 worldwide across X360 and PC.
More information.

darklord May 31st, 2012 13:24

Well that sounds great, but Kingdoms of Amalur sold almost that many and was a failure. Wonder what this counts as?

Daniel.

DArtagnan May 31st, 2012 13:31

It deserves more.

DarNoor May 31st, 2012 13:35

Does that count downloads?

kalniel May 31st, 2012 13:45

Quote:

Originally Posted by DarNoor (Post 1061146672)
Does that count downloads?

Should do.

GothicGothicness May 31st, 2012 13:46

Quote:

Originally Posted by darklord (Post 1061146670)
Well that sounds great, but Kingdoms of Amalur sold almost that many and was a failure. Wonder what this counts as?

Daniel.

This game is developed in Poland.

U.S. salaries and costs >>>> Poland salaries and costs

Considering the quality of TW 2 compared to what most U.S. games companies pushes out one can wounder why……

Couchpotato May 31st, 2012 14:12

Well the development cost of the pc version was near $10 million USD so I would say yes. They made more than enough but deserved more.

Edit-Changed the amount to be accurate there.:p

Tragos May 31st, 2012 14:20

Quote:

Originally Posted by darklord (Post 1061146670)
Well that sounds great, but Kingdoms of Amalur sold almost that many and was a failure. Wonder what this counts as?

Daniel.

Because of the loans developers got from Rod Island state KoA need to sell 3m copies to break even , CDPR probably didn't took any loans .

GhanBuriGhan May 31st, 2012 14:29

Wasn't CDP in some sort of financial trouble itself a while ago, though? 1.7M isn't bad, but I would have expected a little higher actually. I hope it's enough for them. Well I guess not being a US developer still is a bit of a disadvantage, even now.

DeepO May 31st, 2012 14:34

Quote:

Originally Posted by Couchpotato (Post 1061146680)
Well the development cost of the pc version was near $15-25 million so I would say yes.

Source?

Afaik, it was around 25 million, but Polish zloty, not dollars.
Meaning, the cost was around 7 million dollars.

Tragos May 31st, 2012 14:39

Yes the studio had some financial troubles.
The first Witcher came with some development videos , in one of them they said that they used a Chinese studio to make the models ( and all the NPC models they made were looking Chinese LOL ) , it is likely that they are keeping costs down by moving work here and there.

Reyla May 31st, 2012 14:57

KoA wasn't a failure.

38 Studios as a business was a failure.

Curt should have hired a few talented people and used his guest house as an office and made the same game with less overhead.

Couchpotato May 31st, 2012 15:13

Quote:

Originally Posted by DeepO (Post 1061146691)
Source?

Afaik, it was around 25 million, but Polish zloty, not dollars.
Meaning, the cost was around 7 million dollars.

Sorry what they spent is the equivalent of $10 million USD here. I don't know what the port job cost though. Remember this is an estimate as I can't find any more proof anywhere else. This was gathered from forums and various news sites

DeepO May 31st, 2012 15:21

Quote:

Originally Posted by Couchpotato (Post 1061146702)
This was gathered from forums and various news sites

So where was the "$15-25 million" figure gathered from? Better check your sources next time before claiming anything as facts ;).

Eisberg May 31st, 2012 15:29

Quote:

Originally Posted by darklord (Post 1061146670)
Well that sounds great, but Kingdoms of Amalur sold almost that many and was a failure. Wonder what this counts as?

Daniel.

I thought Kingdom of Amalur sold only about 410,000 copies?
http://www.joystiq.com/2012/04/18/ki…rpass-410-000/

Couchpotato May 31st, 2012 15:30

Quote:

Originally Posted by DeepO (Post 1061146703)
So where was the "$15-25 million" figure gathered from? Better check your sources next time before claiming anything as facts ;).

I guess you didn't read the sorry part did you.;) No need to get an attitude. I was off by 5 million the first time it was an estimate.

CountChocula May 31st, 2012 15:44

So it seems they have sold an additional 600k units since the re-promote?

(1.1 million sold during 2011)


Quote:

Originally Posted by Eisberg (Post 1061146705)
I thought Kingdom of Amalur sold only about 410,000 copies?


570k Xbox 360 units
410k PS3 units
170k PC packaged retail discs

(PC digital download sales not disclosed)

Acleacius May 31st, 2012 17:54

They have always had huge obstacles to overcome and better be budget conscious irregardless of sales. The biggest, it's not their license and secondly it is/was an obscure series internationally.

That doesn't even get to the sales limiting game designs, which were aimed at the hardcore audience. Not to mention their Much Too Strict adherence to the series, just to please an even smaller base of book fans will ALWAYS keep this an obscure title with no hope of being a breakout success.

I'm glad they are working on something else, maybe this time they won't constantly handicap themselves.

Kostas May 31st, 2012 18:13

Would it be fair to assume the XBOX360 version wasn't as successful as they'd want?

Alrik Fassbauer May 31st, 2012 18:19

Or that the XBOX just isn't that spread in East Europe ?


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