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VtM: Bloodlines - Unofficial Patch v8.1 Released
Wesp5's unofficial patch for this game has reached v8.1 and has been released. The link to the patch download: http://www.patches-scrolls.de/vampire_bloodlines.php
The link to the changelog: http://forum.dlh.net/thread.php?threadid=37032 And the changelog itself: Quote:
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you would think the game will be uber polished by now. yet each release notes are long as shit
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They can polish this turd for 10 more years, it still won't fix the dull copy/paste world design, boring switches puzzles (should be illegal to put in games) and weak combat / A.I.
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turd?
Bloodlines is one of the RPG classics also what puzzles ? i can only remember one involving statuettes . |
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Anyway, good to see that wesp is still on it, he is totally OCD about the whole thing.. and I am saying that in a very jestful manner of course. |
I think the main reason it's considered a "classic" by some is because it's a vampire RPG, we don't see those often, i can't think of a single (modern) RPG right now except for VtM. The game also has a great script and some interesting characters.
I stopped playing it at some mansion / asylum where you had to solve some boring puzzles again. There were a few puzzles before reaching this area too, and i don't think i've finished even 40% of the game.. I watched a few "let's play" vids and saw even more puzzles ahead and even more environments which looked very dull and repeative. It's not that puzzles are difficult, but they scream "filler" and just bored me to death, just like the dull environments and combat.. The non combat zones are nice enough, at least some effort has been put into it, but the rest bleh, the most uninspring level design i've ever seen in a RPG i believe. Oh, that spooky hotel was nice at least, too bad they couldnt make the rest just as good. edit: "Turd" might be a bit over provocative ;) but "classic", apart from the characters and script i dont see it. |
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On top of that, the character progression and customization is a lot of fun, the replay value is quite high, there are so many different branching dialogue options, it's insane to even consider how they completed the game. I understand what you are saying, that there are a lot of puzzles in some parts of the game, but I think these guys did great job of creating a believable and unique game world where you have the freedom to choose what you think your character would want to do or say. The first time I ever played this game was a few months ago, and absolutely loved it, nearly ten years after the release date. Still looked pretty good at 1080p with the previous community patch, despite the age of the game. Certainly it could have been improved in some ways - for example, I think there were not enough quests specific to your clan. |
I don't remember ANY puzzles in this at all and I played it through was 3 completely different playing character types. If by puzzles you mean maze-like areas…
Anyway, one of my favorite games of all time. Calling it a turd is ridiculous. |
I only remember boring puzzles, some cool characters and way too many loading screens for the very tiny areas (reminded me of Deus Ex 2) ;)
I wasnt too impressed by the different choices in dialogue. Even if it did offer you several options of how to respond, it seemed to result in the exact same outcome, often with the exact same response. |
Vurt, your credibility is taking a hit here bro. ;)
Go stand in the corner and take some time out. |
alright, i'll go stand in the corner and hope for some kind of epiphany ;)
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Bloodlines is one of the pinnacles of gaming, like Fallout, Deus Ex or recently Witcher 2 were. Incredible atmosphere and characters and quests. But I kinda wish Wesp would finally release some final version already.
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I don't know how posterity will remember it, but VtM Bloodlines is definitely one of my all time favorites. Merely the fact that the gameplay is so different depending on your character sets it apart from most everything else.
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Let's pretend everything including story, characters, level design and clans magically could tranfer perfectly into typical fantasy. Clans would become mage, rogue etc, script would still be just as good but wouldnt be about vampires. It would still be considered a classic you think? I highly doubt that. Everyone and his mother are starving for vampire RPG's.
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The characters and setting are integral to many games. You could apply that exact same logic to almost any crpg. Imagine how different PS:T would have been if it didn't take place in that setting. Or if you took the Star Wars out of KotOR. |
I don't think VtM: Bloodlines is such a solid game that it could stand on its own in a fantasy setting, that's all i'm saying. Planescape in a fantasy setting, that's not too difficult to translate (Baldur's Gate). KOTOR = Jade Empire, similar enough. The core mechanics and design is so good that it doesnt matter that BG is typical fantasy, it still works great. Same with Jade Empire (not typical fantasy, but different enough from Star Wars).
People seems to be extremely forgiving to all of VtM: Bloodlines shortcomings because it happens to be a rare vampire RPG with a great script and great characters. I guess for some people that is enough, for me it isnt. |
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KotOR isn't that close to Jade Empire and if you remove the Star Wars setting and ignore the characters and story, it's a remarkably shitty game. A realtime-with-pause game where party positioning is meaningless and you can Force-Push through the whole thing? Come one - it doesn't stand on the "gameplay" alone at all. Quote:
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