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Mass Effect 3 - Jeff Vogel Review
Mass Effect 3 has been reviewed by Jeff Vogel from Spiderweb in a two-part critique. The first is titled The Good Stuff:
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Imagine if they ended the original Star Wars trilogy with, "btw, turns out they were all ghosts the whole time."
That would've been a lifetime of lulz. Endlulz lulz. |
All in all, pretty exquisite series. There won´t be something like this in a long time.
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*raises hand
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The "choices" are mostly so black and white(Dragon Age was better in this regard but not much). If the choices where more like Witcher that would be great, there I really felt like I was making real choices, not pick bad guy option or good guy option(or non option so your morality "meter" does not change). |
Well, Jeff's games have always had good combat, dungeon design, and hidden trinkets. His writing is functional but not great by any means. So I suppose it's no surprise he'd see little wrong with ME3. No narrative cohesion? No problem. Gigantic plot holes? Who cares. Cliches and contrivances? What do they matter. Complete nonsense in relation to game lore and basic logic? Fine and dandy.
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The ForceChild (the actual force, it was never an energy, always a child, noone ever heard of him before, but who cares?) steps out and tells Luke: "Ok, for millenia we forced Sith and Jedi to fight to prevent millions of people from dieing, thus letting billions of people die. Now you can decide: a) Kill all force users. b) Enslave all force users. c) Merge all people with ewoks." Yes, Luke pressing a random button would have been a really great ending for Star Wars. Oh, did I mention that the Falcon's crew would lie on some beach and looking at a random sun while all of this happens? |
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I don't think we will see something of this scope in the near future. ME1 was a fantastic experience for me. A spaceship, an exploration vehicle and a galaxy to explore. That, and hot babes is all I need. C |
*also raises hand
If the setting and story had been indifferent and mediocre I would probably just have shrugged at the ending and moved on to something else. However, BECAUSE the setting and story, to me, were so fascinating I did/do care when the last 10 minutes turns everything upside down and leaves me with one big WTF!?! Excellent comparison lrian by the way. :lol: |
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While the ending wasn't the "and they all lived happily ever after" type, my main complaint would be that no matter whatever your choice was at the end, each seemed like a failure. The other thing was that I had to go out of character at the end. I had played a Paragon throughout the entire series, but at the end I had no choice but to perform some Renegade actions.
Besides the ending, I loved the Mass Effect universe. I have never seen such a well fleshed out universe in any medium besides a novel, with all of the histories, rivalries, and interactions between the various races. To me it was much more interesting than either the Star Trek or Star Wars universes. |
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In a widely reported interview of Casey Hudson and Mac Walters discussing the Extended Cut endings (The Mass Effect 3 Extended Cut Endings Won't Please Everyone), Hudson says:
Despite what Hudson claims, the ME3 endings aren't the same story as the story that Hudson and Walters previously wrote/inherited (Drew Karpyshyn, the original lead writer left the series part way through ME2). What Hudson now calls "our story", is in fact a story that has been abruptly changed for no apparent reason. Prior to release, Hudson promoted ME3 to players/customers as "your story" ("You as a player decide what your story is.”) Hudson's new interview reinforces the problematic message of the ME3 endings: ME3 is no longer "your story", now its "our story". It seems possible to me that the out-of-character endings have been imposed on the current story in order to set up some future Hudson/Walters "our story" release. Meh. Future releases of the New Mass Effect series from the New BioWare will have to carry their own weight to pique my interest. I'm not convinced that Hudson and Walters can pull that off. __ |
Mass Effect sucks so hard its face is inside out.
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I can't speak for the entire series since I haven't played ME2 or ME3 yet, but imo ME1 is Bioware's best effort since they were bought out by Electronic Arts. In fact, I'd personally place it as their 3rd best game behind Baldur's Gate and BG2. |
@JDR13, you going all soft on us now? :)
Seriously, I also enjoyed ME1. ME1 was actually a product of the old BioWare. See BioWare: "We haven't had a breakthrough success", quoting Dorian Kieken, development director of Bioware's Montreal studio, as follows: "For Bioware, originally, making the game was just about the people making the game, and that has a lot of merit - I have a lot of belief in team self-organisation," he says. "But it was to such an extreme that the games were not very well organised in a lot of ways. The first Mass Effect took five years to make and had one production person for most of the project, and a second by the very end. Mass Effect 2 had twelve or thirteen production people." *** I also enjoyed ME2, for the record. Regards. __ |
And please help me out here….
What is a production person? and what does he or she do? And why is it better to have 12 production person than just 1? Doesn't this mean that the production a game, say ME2 or ME3, risk being bounced from hand to hand and no one really has the responsibility for the product? As for ME3's ending from what I understand the three endings clearly goes against Shepard's character, although they do seem to be explained a bit more in the Extended Cut (june/july 2012), the three choices etc. and all…. |
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The Mass Effect series was primarily about making difficult decisions, and they stay consistent with this theme at the end — making you choose between two ways of dealing with the Reapers, each having some negative consequences. If you have a high enough EMS you get a third option, which would be considered the best case scenario outcome. I didn't have a high enough EMS, but I thought this ending was kind of dumb compared to the others, so I didn't miss it in my playthrough. Yes, the game forces you to make a tough decision with the knowledge that not everything will turn out good for everyone, but if you ask me, that's what the games were all about (will you free the Rachni queen knowing that doing so could potentially lead to full-scale galactic war? Will you help end the genophage knowing that it could potentially lead to full-scale galactic war? Will you let a suspicious enemy go without knowing what she has done? So on). |
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Is that better? ;) |
ROFL :thumbsup:
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