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-   -   Torchlight II - Travis Baldree's 'Not a Blog' (http://www.rpgwatch.com/forums/showthread.php?t=17608)

Dhruin July 18th, 2012 16:05

Torchlight II - Travis Baldree's 'Not a Blog'
 
Travis Baldree has revived a feature called Not a Blog on the Runic forums, discussing the development of Torchlight II. These articles will talk about "what we're spending time on, why we do it, and why it matters", with this first one explaining a number of changes and the "polishing" that is taking time:
Quote:

In addition to the skill system changes, we had lots of other alterations we wanted to make after the beta. That is, after all, what the beta is for - to find things you want to fix or change, before it is too late. So we did that.

I don't want to list ALL the changes here, because frankly, I don't remember them all off the top of my head - but some of the bigger ticket items were to do with respecs and how we handle them, how we join games from friend lists, detection of low-ping players, and a bunch of other stuff. We made skills queueable, added Function key binding for skills, added inventory sorting, and so on. Justin spent a lot of time working on additional connectivity improvements and workarounds for funky routers. We also decided we wanted to put more work into our uniques to make them much more special, and so on and so forth.

We had some other items that weren't really finalized yet pre-beta that we wanted to get wrapped up too ( item recipes for item combination had some changes to how they function, for instance. We wanted more flexibility in how we could have items cast skills to aid in the creation of niftier uniques )

These changes all took time, of course, and we didn't get back to polishing the rest of the game until we were largely through with them.
More information.

Santos July 18th, 2012 16:05

I like polish!

"We also decided we wanted to put more work into our uniques to make them much more special…"

I'm glad that they could learn from Blizzard's mistakes.

Thrasher July 18th, 2012 22:11

Yeah, uniques and rare rune combos is what made D2 shine for me at the endgame. Shouldn't be forgotten.

Damian Mahadevan July 19th, 2012 10:22

Quote:

Originally Posted by Thrasher (Post 1061153566)
Yeah, uniques and rare rune combos is what made D2 shine for me at the endgame. Shouldn't be forgotten.

Will this game have rare rune combos? Loved that about Diablo 2.

Thrasher July 19th, 2012 18:40

Haven't heard that yet, but honestly, haven't dug around the published info so far.


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