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-   -   Legend of Grimrock - Rapid Programming (http://www.rpgwatch.com/forums/showthread.php?t=17660)

Dhruin July 26th, 2012 00:26

Legend of Grimrock - Rapid Programming
 
Over at the Grimrock blog is a new "Making Of" article, this time talking about the programming:
Quote:

In this week’s chapter of “making of Grimrock” I’m going to talk about programming. This might be a little lengthier post and more technical and therefore probably not for everybody, so it’s fine if you want to just skim ahead!
First a bit of background. I’ve been programming for more than 20 years, starting from Basic on the venerable C64, moving on to AMOS, 68000 assembly and C on the Amiga, and after that I’ve been programming mostly in C++ for the past 10 years or so. I’ve also tried other programming languages such as Scheme, Java, D, Objective-C and Python (although very briefly). Today games are written mostly in C++ because it has very good performance but more importantly in my opinion because it is the de facto standard, in other words almost all libraries and tools (especially on the consoles) are geared towards C++ development.
More information.

Xian July 26th, 2012 00:26

Now there is something I haven't heard reference to in ages - AMOS. I used to play around with it on the Amiga. I never made the jump from Basic type languages to anything else, but really didn't want to code for anything but a hobby.


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