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Negative acceleration ?
Got the game, 1.1 patch + 1.6 unofficial, with sound fix & HUD optimization.
Always had negative acceleration (aka input lag, mouse smoothing, etc) Anyone else encountered that ? are there any fixes ? |
I had this problem with precursors, not with white gold really though. I tried all sorts of things with precursors (which uses basically the same engine) but in the end only a CPU upgrade made any difference. An i5 did the trick for me, what hardware are you using?
Try turning down the settings and see if that makes any difference. |
I have a core 2 quad q9550, 8gb ram, with 560TI 1GB.
I hit around 30-40 FPS on first island, I tried changing settings to both low & high (including config tweaks) and did not see even a slight difference in negative acceleration. But thanks for reply mate, is good to know this problem is not universal ! I actually suspect is my poor generic mouse with this particular game (no problems with other games), long due for an upgrade so will see if it helps ey. |
Ok here's an update, I have tried with 2 more mice.
CM Storm Spawn - exactly same negative acceleration, no acceleration in other games. Logitech M90 - got positive acceleration in game, however I get positive acceleration in any other game as well. Maybe it's the odd 1000DPI, but honestly I think it's just a crappy sensor. Ok I have spend many hours now on this issue, even went out and bought some mice just to try - I pretty much have no idea why this is happening … I'm leaning towards badmofo's explanation it's poor engine implementation (maybe deep shadows didn't even separate input to different threads) I do notice it's not acceleration per se but more like input lag, if I move the mouse really really fast it barely moves at all ! (I guess that's what really annoys me) I have finished boiling point several times and really enjoyed it, but there's simply no possible solution to this problem, maybe when I upgrade my pc I'll try it again, who knows. |
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