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bitComposer - Chaos Chronicles Announced
bitComposer announces a new fantasy turn-based top-down RPG from Coreplay (Jagged Alliance: Back in Action):
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More information. |
turn-based top-down RPG
Yes please. Those screenies look good. If bitComposer do a good job they can capitalize on the interest Baldur's Gate Enhanced is generating for this type of game again. |
It is funny they are going from turning a turn-based game series to a RTwP game too making a top-down turn-based game.
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It looks nice, but it will be interesting to see how they do with the TB combat.
I was really unhappy when they took the best tactical TB game ever (JA2) and made it RTwP, but in these modern days of "RPGs must have action combat" I'll give anyone making a TB game the benefit of the doubt. |
They should commit themselves to finishing Jagged Alliance: back to action.
And start to implement the strategy features that are missing sorely: -moving around the island with a low/high profile -a patrol, ambush, pursue sytem -resource asset management (like captured towns, militia training etc) But they start a new game… |
Looks interesting. IMO, the sentence "Chaos Chronicles unites the typical characteristics of classic turn-based role-playing games with modern graphics and a gripping atmosphere" could be interepreted it does not necessarily have true turn-based combat, but has characteristics of turn-based combat. There's a difference. We'll have to wait for more info, but if it really has proper turn-based combat, I'll be VERY interested.
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Those screens are deliciously Divine Divinity-esque.
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Those screens look great. And turn-based/top down? Sign me up.
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looks very much like Skyrim, same type of setting / architecture / colors.. Could be good :)
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Ehhh, what? like skyrim ?
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yes, even the lightning looks quite similar i think, same type of enviornment (flora, architecture) too..
extremely similar: http://www.bluesnews.com/screenshots…onicles_03.jpg but the other ones as well.. not sure how you can't see it. |
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Hard to understand why players keep clinging to other meanings. As long as a game is based on turns, it is a true turn based game. Or is there a subtelity I am missing? Back to action is based on turns, not played turn by turn, but through a sequence of turns. Does not changed the game is a true turn based game. |
I agree with vurt about it looking like Skyrim (and he should know, i think, having spent some time in the CK). I'm an old school gamer and I like rtwp. First time I encountered it, i thought it should be the future of all tb games.
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reminds me kinda of
http://www.taern.com/ |
Anything real time isn't turn-based since in real time you are not taking your turn but rather rather everyone does what they want in the time they have. Taking a turn means you do your thing by either selecting what you want to do or doing it while others wait their turn.
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There is real time and what should be called turned based with pause (call real time with pause)
In RTwP, actions are initiated turn after turn, everyone has to wait for the completion of the previous actor's turn. But turns are shorter in terms of action completion they allow in these games. Turn by turn: AP allows to move 14 steps. RTwP: AP allows to move 2 steps. The shorter turn allows to play turns in a sequence, which is better in terms of tactics as it brings manoeuvering to the front stage, as it is supposed to be when speaking of tactics. |
Personally, I don't like Real-Time With Pause, because usually - and almost always - you can FEEL that it was made for RT combat, not for turn-based combat. The mechanics kind of feel just different, imho.
That's my opinion. |
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