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Dark Souls - Prepare to Die Edition - Review @ PC Gamer
PC Gamer has a 3-page review for this game 89/100
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It's a damn great game, too bad they put so little effort in the PC version.
By far the the laziest port in years. |
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At least the PC platform makes user fixes easy.
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The 30 FPS cap is most likely never fixable since it is hard coded and would require access to the source code. Dark Souls feels the 30 FPS intensely, making it very choppy and grueling. If they ever made it run at 60 FPS it would play so much better. For now, it is only worth buying when it drops to $5 in 6 months. Too bad for them.
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It doesnt look choppy at all, especially since its at a constant 30 FPS (on my computer at least, i checked with FRAPS), it doesnt fluxate like most games do.. The animations are tied to the FPS, that's why it can't be changed that easily. I'm enjoying the game more than ever on PC.
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This game offends me. I have not felt more ripped off since Diablo 3 and unlike that, I doubt I'll be able to get a refund here. =(
Seriously. What the hell? This is what console gamers have been crapping themselves in delight over all this time? A ridiculously cumbersome ultra-linear action game that isn't even fun? |
60 FPS is a bit overrated. it is hardly different than 30 FPS in terms of visual leisure. I remember switching between 30 FPS and 60 FPS in Quake 3 ( by console commands ) just for the curiosity. There was difference in 60 FPS, sure. But not big enough to be bothered by the lack of it at all.
Although not trying to defend this port. Laziness behind making it is remarkably overwhelming. |
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The next time play more and judge less please. |
Game is a lazy port, but it is old-school gaming heaven - no more single button clicks for thousands of combos; you can parry, block, roll, light and heavy attack (different buttons!), long range weapons and magic, character customization, weapons have different weight and feel, unique enemies and bosses, grim and yet beautiful and artistic backdrops, beautiful music (shame the steam version did not include the soundtrack), good physics, and can not be completed in a weekend.
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Is it really possible to play with keyboard and mouse? ( In serious doubt )
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"Most of the time is spent running around and killing enemies and for that k+m is without issues in my book. I use the usual wsad for movement, "f" for parry, "left shift" for block, lmb is fast attack, rmb is heavy attack, pressing mouse wheel locks on target, scrolling it circles items, space is for running and rolling … standard stuff ." |
@Vurt. Say that again? It's been released on PC yet isn't playable with mouse and keyboard? Is this for real? If so, I'd best get rid of it off my watch list.
Edit: Thanks SpoonFULL. I just missed your post. That's good to know. |
I tried it briefly, the mouse/keyb controlls were terrible, mouse sensitivity was ridiculously high for me.. i would compare it to playing Baldur's Gate using rudder pedals and a flightstick, i mean i'm sure it's possible and you would get used to it, but i would try to avoid it ;)
How do you even move slowly? Is there even a button for that? Sneaking is very important sometimes or just being able to move very slow where there are heights so you dont fall to your death (there's a lot of those). |
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I´ve killed the Capra dude or tower bell bros, for example, without any serious problems, so I´d say it´s definitely possible. After remapping some keys, the only real issue I see is the mouse look, but personally I got used to that quite fast - and if that gets fixed, all that would be left are two minor nuisances (inventory, gamepad prompts). I think the way the game got ported is inexcusable, but with the Durante´s fix in place and after figuring the controls out I can enjoy the game just fine. |
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