![]() |
Obsidian Entertainment - Project Eternity Stretch Goals
Obsidian has updated with a "thank you" video and the first stretch goals:
Quote:
|
Those are perfect stretch goals.
Congrats to Obsidian. Hope this is a huge success for them! |
Not quite sure why Linux support is so much harder than Mac support.
|
A house? I wonder if this will be received as Skyrim's house DLC, and will lead to a SIMs comparison.
|
The house seems like a pretty major change of some gameplay dynamics, hopefully every class gets a unique one, BG2 style.
Also, that´s quite a lot of stretched companions, hopefully adding them "on the fly" won´t make them any less deep :). Anyway, judging by these stretch goals, it kinda seems like the guys weren´t expecting the initial goal to be reached so fast :). |
Quote:
|
Those stretch goals might be more appealing and comparable if we had even an inkling more of what/how much would be in the base game.
They do sound like good sorts of things to have as stretch goals, but an extra companion NPC means a lot more if we're talking about a base selection of say 8 than 20. I think it would have been better if this list was released alongside a rough bulletpoint list of features including a range of regions they were shooting for and range of joinable NPCs (not a specific number promised but the rough range.) Also bonus NPCs and regions could be made to sound more enticing if they provided even some general tidbits about them. That may be impossible at this extremely early stage, but even concept art to go with them would help sell the stretch goals. Hopefully more details will come out in the coming weeks - I am confident in my support of the project but I think this would help them sell the stretch goals and reach even higher support levels. |
The stretch goals seem like fun, and I'm pretty sure this will exceed $2 million, probably even more than $5 million.
But damn, $300k to add a playable race? |
How about:
3 million We create and release a mod constuction kit ? |
Quote:
I certainly hope they have something like that planned. |
Personally, I'd prefer every cent went into expanding the game. Just my opinion.
|
Quote:
|
Quote:
… And damn, goal reached in less than 24 hours. Go Go Go !!! |
Quote:
Quote:
|
It's a little bit disappointing that they still don't offer EFIGS
|
Quote:
Setting aside the Bethesda games, I recently had a chance to use the Grimrock dungeon editor and I'm confident that over time it will result in tens of thousands of additional hours of new content available for that game. |
Am I the only one that feels a little bit nickel&dimed by these stretch goals? I mean 300k dollars gets you a new race/companion/class? And then another 200k gets you another race/companion/class?
We all know its quite hard to estimate what a sum of money can ultimately get invested into and what value it will return, so I would've preferred them to give a lot more broad strokes in what more money invested in the projects gets you. Something like, we'll be adding a whole new region and we'll put in as much content as the budget allows. And I hope those initial 3 races are something different from humans/elves/dwarves. :) Another thing I'm also a bit worried is, I hope this project will follow their unique vision for what it should turn out like. And not have a mish-mash of a lot of player suggestions, just to please your new investors. I mean I hope we crowdfunding this project means we want to let them do their own thing. And not pull in every direction as I'm sure the risk of it being pulled will be. But to end on a more positive note. I like the Mac/Linux and DRM-less versions they plan to support. :D |
Quote:
My guess is that considering how quickly they got funded, they are probably projecting somewhere in the range of several million dollars in total and simply needed to put together some short term stretch goals that would be fun for players and serve as sort of milestones for the funding. Hopefully they will have some more exciting stuff as they exceed 2m and 3m, which seems very likely. |
Quote:
I already think the Kickstarter community expectation for a Linux version is a waste of time and money (yes, feel free to berate me) and an editor is another expense I'm dubious they can afford. I pledged for the characters and stories of Chris Avellone and the design mechanics of JE Sawyer and Tim Cain (et al). That's my first interest. I can get community content from Skyrim and other places - I want content from Avellone. |
Quote:
|
| All times are GMT +2. The time now is 11:04. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
Copyright by RPGWatch