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Project Eternity - $2M, Hardcore Stretch Goals
Project Eternity has passed $2M, unlocking player housing and the additional related content. Josh Sawyer has since posted a new update with a new $2.3M stretch goal tier that offers three different "hardcore" mode features, as well as some brief details on Godlike races. A partial snip:
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More nice additions. :)
I hope they can pull it off. |
Not overly ecstatic with this stretch goal. Sure, there's people who enjoy turning their game into a chore, but I'd like to think that it's a niche group. And, for the record, "Path of the Damned" sounds nothing like a successor to ID's Heart of Fury mode. From what I recall, that was reserved for a second playthrough of the game; in this case, it's just a way to further pound your party into goo on the first run.
Give us more content, damnit, not a bunch of add-on party favors like companions and difficulty settings. Give me a lineup of abilities and spells to rival D&D's. Give me dungeons galore. Give me a richer backstory to the world, and ways to explore this lore. All these updates just sound so shallow to me…too technical, not enough development of the main theme. |
I guess there is so much still work in progress regarding the lore, the story and content that they can not wrap it up into a nice story.
Hardcore modes gave it actually a boost in pledges. Some minutes after announcing there was a third 10.000 $ pledge. |
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This update isn't just about hardcore modes. There is also playable Godlike races. As for the game modes, all the sub-options can be selected individually too. This mean you can play on the "normal" but select the "remove influence message" to not see how your choices affect your companions if you want. Basically a way of removing hand-holding if you don't want it.
As for more content, there is a lot at the 2.2m stretch goal. |
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I'd say they should just leave it as it is. After all, gotta leave something for the sequels! or you'll end up adding a panda race. |
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wow, very impressive.
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I've pretty much approved of all the stretch goals - I'm wondering whether they will reach $2.5 mill… and what other goals they may add if they unexpectedly have a lot more cash flowing in ;) |
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DFA is the most pledged (and backed) games currently on Kickstarter with 3.3 millions. PE should beat it following all the other successful Kickstarter projects trend. |
If I donated $10,000 to a game, I'd be forever banned to the doghouse. I haven't donated yet, but I was thinking $140-250. I need to read through the tiers again and stop procrastinating.
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In my opinion, it wouldn't make sense of them to propose super mega content update every 200k like some people are suggesting/wanting. It wouldn't be viable. I suppose they could skip the in between "levels" and just do a big content update every 500k lets say…but they have to keep the funds coming in and to keep people motivated toward goals that can be reached.
So it makes sense to insert smaller goals that can broaden your audience in between the "big content" pledge levels and it allows them to not make it seem impossible to reach that next step. Thats how I see it anyway, and besides I like anything that will allow me to replay the game and find it challenging. |
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