![]() |
Dark Souls - Exploring the Design @ Gamasutra
Robert Boyd (Cthulhu Saves the World) looks at the design of Dark Souls at Gamasutra, arguing the game isn't necessarily as hard as its reputation suggests:
Quote:
|
A very nice (and mostly correct) analysis.
|
Honestly, I do think Dark Souls and Demon's Souls are difficult by today's standards. They aren't "auto-win." They require practice and skill.
That said, they aren't really "old school" hard either. I mean.. they're fair games and totally reasonable. Usually, if you die, it's because you suck. I think the difficulty label is correct with Souls, but I think it needs to be placed in the modern context. |
with all these reviewers arround, people got used to bitching about games so easily
the whole value system is fucked. what else can the younguns do if all they read is "no improvementi n graphics, bugs, GUI not optimized, the controls are awful" but its turning.. oh its turning |
| All times are GMT +2. The time now is 01:47. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
Copyright by RPGWatch