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Project Eternity - Interviews @ RPS, IndieRPGs
Rock, Paper, Shotgun has interviewed Chris Avellone about Project Eternity, asking why they went with fantasy, innovation and more:
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Some good stuff in here, especially the Indie RPG interview. Parts do feel a little too safe, and markety to me though.
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From Jeff Vogel's arguments that it's simply easier to sell a fantasy RPG, I assume they have went that route to play it safe, and may get more creative if they get to do future self/crowd funded project. I wish I didn't have to assume though, and they would just answer the question honestly. But yeah, that quibble aside, I like the interviews. |
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Sometime I feel like some people are going to be deceived once the game is released.
See, Obsidian have the habit of taking a well defined setting (Star Wars, Forgotten Realms, etc) and doing something "unique" with it. It still feel like the old sauce, but it have an all new flavor to it. So some people see all the "generic setting" stuff and they already believe they are going to live in a remake of the Forgotten Realms and once the "not so generic" stuff will pop-up they might end up annoyed by it. Also, the settings have no Drow or Loth for that matter. Hehehe. |
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There's still plenty of room to innovate in the fantasy genre. Just look at the variety of "D&D" settings throughout the years - Greyhawk, Forgotten Realms, Mystara, Dragonlance, Eberron, Golarion (Pathfinder), etc. They all have their own unique flavor but still fall under the medieval fantasy umbrella. As long as it's not yet another Tolkienesque re-hash I'll be happy.
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After 20+ years of gaming I never seem to tire of the fantasy settings. So I think I will be plenty happy with what they are putting together. Pledged 140 now let's hope they pull it off.
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Were does all this dislike of dark fantasy and Tolkien copycats from? I never tire of any setting. All that matter to me is the story is at least decent and I have another rpg to play on the pc.
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I think some people didn't understand the project idea. |
Personally, I don't like "dark fantasy" at all. For my taste, there's already far too much of that around right now.
But - I guess that you all already kow me … ;) |
I think they chose the setting based on the poll here on Rpgwatch. They start with a fantasy setting which is number 1 on the poll and then add in some steampunk elements because it is number 2 on the poll.
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The seduction operated through their reputation, not the content. All these projects are going to go paths they are already walked. They go this route for the same reason they go the route they chose for their technology: they know how to deliver and developpment costs are amortized in the past. Today, it is about replication costs. Being innovative requires additional money. One interesting side of KS. I though at first that KS would be used as a platform for small, innovative projects, trying to explore one or two gameplay paths. Nope, it is the opposite: KS is a platform to promote old proven recipes, cashing on the decrease in production costs for those recipes. Innovation is still lying in the hands of publishers. |
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I don't have any particular favourite setting, as long as it isn't traditional generic high fantasy, but I certainly am a fan of "original" and "unique". So I normally welcome new ideas, settings, etc..
I fully agree with azarhal in saying that Obsidian (and including their time at Black Isle and Troika) is known for providing originality, depth and uniqueness. While reading the OE forums, I feel that many people are somehow "stuck" with a D&D mentality and some expect PE to be just a BG2 clone. But knowing the people involved at Obsidian, we can expect the game to be everything but "generic". Quote:
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That's actually why I wish they would talk a little more about the story or central conflict for this game - I am fine with classic high fantasy, there is any number of interesting stories that can be told in it. At the same time it is absolutely no guarantee for something interesting, by itself.
Namedropping, BG, PS:T and NWN just confused me in that respect: these are games with vastly different style, mood, and story. |
In one of previous updates they mentioned black powder firearms and cultures on technological level ranging from tribal to victorian so setting will probably be lot different from standard Tolkien high fantasy it sounds like it will have more Arcanum flavor to it.
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And, to be honest their reply regarding the story: "The player witnesses an extraordinary and horrific supernatural event that thrusts them into a unique and difficult circumstance. Burdened with the consequences of this event, the player has to investigate what has happened in order to free themselves from the restless forces that follow and haunt them wherever they go." Is so vague that it's impossible to judge if it is really generic or something more interesting. |
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