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-   -   Project Eternity - What PCGamer Knows (http://www.rpgwatch.com/forums/showthread.php?t=18270)

Myrthos October 9th, 2012 17:15

Project Eternity - What PCGamer Knows
 
PCGamer has made an overview of what is known so far by them of Project Eternity. Here is a random pick:
Quote:

Non-combat skills will be significant

The core four uses for non-combat skills presented by Obsidian are learning new things, traveling around the world, getting new items, and interacting with companions. Some examples given include the classic lockpicking and crafting, as well as some more novel concepts like being able to travel around the overworld with less chance of hostile encounters. The devs have also asserted that non-combat skills will not draw from the same pool of character points as combat ones, so you should never have to choose between being a better fighter or being better at something else. We’ve also been assured that players who use non-combat skills to bypass encounters will get the same amount of experience as those who choose to duke it out.
More information.

TheMadGamer October 9th, 2012 17:15

Quote:

The devs have also asserted that non-combat skills will not draw from the same pool of character points as combat ones, so you should never have to choose between being a better fighter or being better at something else
Amen! Jeez. Finally.

Caidh October 9th, 2012 23:37

Quote:

The devs have also asserted that non-combat skills will not draw from the same pool of character points as combat ones
That's a great idea - very glad to see it.


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