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Shaker - Update #6, Combat
Tom Hall and Brenda Brathwaite explain the combat of their old school RPG, Shaker.
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I'm still not convinced enough. Sorry.
A note to myself - if there is an Easter Egg to massacre virtual Daikatana box in the game… I wouldn't mind to put a few bucks there. |
I'm thinking about pledging, but there campaign seems very unpolished compared to Project Eternity. I also doubt they will reach their target - PE recahed its target in what, 5 days?
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Regardless of how you feel about the 'polishedness' of Loot Drop's presentation, general comparisons to Project Eternity and their ability to make all their money in five days should be taken w a grain of salt.
Project Eternity has a lot more immediate name recognition for their designers than Loot Drop, considering Obsidian has already been releasing PC rpgs recently, whereas Brenda B and Tom Hall haven't released any front-and-center PC games for a while. just putting it out there -g |
They seemed to have jumped to 200K quickly and then slowed dramatically. I wonder if they 'fatally' damaged their kickstarter by have such a weak launch (i.e. info-poor, uninspired - "old School RPG"…seriously? - Sure, they're not Obsidian, but what I saw on the first 1/2 days was simply 'meh' as the young un's say these days).
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At this point they either need to wow us with some visuals, even if its art, or introduce some serious innovations. There are simply too many other projects vying for people's attention.
Now that said, 7,000 backers is nothing to sneeze at. |
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If you want innovations, I suggest you go check Star Citizen, but it might not be your thing. |
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Anyway, I enjoyed Space Sims like Wing Commander very much so seeing this project is good news and a nice surprise. |
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