![]() |
Project Eternity - Update #23, $3.15M
Project Eternity has kicked up a new update as they push towards the end. As I write, Project Eternity is at $3.15M on Kickstarter plus another $75k+ on Paypal (40 hours left). Other than a wrap-up of events, the big announcement is a Double Fine-style documentary:
Quote:
|
Wow, it does look like they have a genuine chance at hitting 3.5 million. Fingers crossed, a second big city would be great news indeed.
|
Quote:
|
Counting Paypal it's over $3,250,000 already.
|
Quote:
|
Quote:
|
Quote:
Thanks. |
Quote:
|
Quote:
But it's looking roughly 50:50 if they'll make it - if they finish the same as WL2 they won't. If they finish the same as DFA they will. |
Now that the kickstarter is almost over and we see all the additional content and features they are adding.
Is there anyone who thinks they will actually hit their release window? I'm crossing my fingers but I'd be surprised if they do and with the game in an acceptable state. |
"Now that the kickstarter is almost over and we see all the additional content and features they are adding.
Is there anyone who thinks they will actually hit their release window?" I do think it's a bit over ambitious for their release window. However, I'd like to point out that Obsidian is a real company. They're probably the biggest company to launch a video game project at Kickstarter. To the extent that they receive more Kickstarter funds, I have no doubt that they are able to efficiently make use of these new resources. It's not like with some of these smaller teams, where you're really wondering how the new money will translate into new areas and features. With Obsidian, it's pretty straight forward. Still, even with that said, I do think it'll take longer than they initially stated. Edit: Let me just give a sense of what I mean here. When a start-up promises a new area or character or something comparable, that means one of three things: 1. One of the main staff members will have more to do, almost certainly increasing development time. 2. A new staff member, which tends to be difficult for a start-up to painlessly and efficiently hire, integrate into the team, and set free to create new content. 3. Find some way to outsource, which, again, will probably be difficult and costly for a new start-up. When Obsidian makes the same promise, it could mean any of the above. But, more likely, it means this: 4. More of Obsidian's staff will be directed to PE. This could mean their art/music/presentation department. It could mean design. Or it could mean both. Alternatively, I'm sure it'd be much easier for Obsidian to engage in outsourcing or to hire new staff than start-ups as well. They know the industry, have contacts, and know what they're looking for. Pretty much across the board, Obsidian is much better equipped to make big promises than other Kickstarter companies. |
Quote:
|
Yep, that release window can be tossed. My guess is Xmas '14. Hope to be proven wrong….on the early side.
|
Quote:
Well, they're at $3.2M on kickstarter with 34 hours to go. If the above post saying they had $200k in paypal is correct, they are likely going to make it to $3.5M I think. Sweet! |
This is why I'm waiting until the game is done, then they can have my money.
|
Quote:
|
Quote:
|
I thought I read it in one of these threads, but I might be mistaken (there are so many threads now with these updates). Even at $100k, that still puts them needing $200k and they still have a day. As someone else said, donations really accelerate that last day.
I think we don't have to worry too much about them rushing the game to meet a deadline though. The won't have some publisher breathing down their neck since they seem to have completely funded it with donations. |
Quote:
|
Paypal is at $92k now for people wondering.
|
| All times are GMT +2. The time now is 13:48. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
Copyright by RPGWatch