[release] Gothic 3 NPC_Duplicator
Yes, inserting "own" NPCs and objects like chests, swords and freepoints into G3
was possible since the early days of analyzing the genome engine.
So why re-releasing a tool which automated NPC cloning in april 2009?
With the only guy using it -besides me- being WernerTWC (hi, Werner;-)
Especially when it does not even have a re-edit nor an undo feature?
Find the answer for yourself or simply don't use it;-)
For the two others who might be interested I'll give a short overview
on how to use it.
*** W A R N I N G !! ***
After having unzipped the Duplicator_v.28.zip in a folder of your choice
please start the Duplicator.exe and open muster2.src which is containing
this bunch of entities (taken from the SysDyn-lrentdat):
1 Entity: Pedar
2 Entity: Beard_Head_01_Fat_01_S00
3 Entity: Hair_Head_01_Fat_01_S00
4 Entity: Head_Fat_01_S08
5 Entity: Fat_Body_Smith
6 Entity: G3_Object_Interact_Animated_Unique_Mage
7 Entity: G3_Object_Interact_Animated_Chest_Unique_Weapon
8 Entity: G3_Object_Interact_Animated_Chest_XXL
9 Entity: It_1H_Sword_Long_01
10 Entity: It_Sword_PureOre
11 Entity: It_1H_Longsword_01
12 Entity: Pace
13 Entity: Pee
14 Entity: Trader
15 Entity: Dragon
16 Entity: BlackTroll
17 Entity: Cow
We will change Pedar's look, give him a new position and a new FreePoint.
Also we will place and fill a chest with some items.
So here we go:
Copy the created G3_Nordmar_01_FireClan_NPC_01.lrentdat to
and start the game.
(If it doesn't work for u you might try the lrentdat in the zip file.)
(If you want to see new items in the chest you must copy
Plunder_Chest.lrtpldatasc and Plunder_Chest_TS_MyOwnItemsxx.tple
Choose a savegame which brings you near to Pedar (and Pidar) or in marvin mode
type 'goto Pidar'.
Severe warning: after having edited an entity and pressed 'ok' you should NOT
touch it any more.
Not all hair meshes are proper therefore the PBs often replaced them by painted hair.
So hair mesh and painted hair maybe incompatible optically.
To change the Items in the chest you'll have to overwrite the item GuIDs at the
addresses 0x37E, 0x433, 0x4E8, 0x59D, 0x652, 0x707, 0x7BC in the
shak-otay, October 2012
1) What could be of interest for texture modders:
using your own texture should work like a charm (although I didn't test this, hehe).
No need of cloning a body-tple, no new line in a lrtpldatasc-file -
no change time trick:
just create your own G3_Human_Paladin_Body_Diffuse_S5.ximg
and enter a '4' as material switch number into the duplicator.
(As I always said: wherefore do we need these f.. tples?)
The only restriction consists in preserving the naming; only the Sx may be changed!
2) Pee_Pedar not being primary used by Pidar although it's his Working point might
be caused by a missing NavMap entry for the Pee freepoint.
(When the PC_Hero occupies the free "Stand" freepoint (north to the LogStand)
you will experience Pedar using Pee_Pedar.)
3) not a bug:
To reduce my efforts some entity names (like Fat_Body_Smith of Pedar for example) are not renamed
which could lead to confusions for someone analyzing a *.src file.
Same goes for the zeroes at the end of the file.
Thank you, i will take it in account at my next replay :D
|All times are GMT +2. The time now is 02:26.|
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2015, vBulletin Solutions, Inc.
Copyright by RPGWatch