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Wasteland 2 - Science Consultancy Firm to Work with InXile
InXile Entertainment, the company behind this game, issued a press release detailing that Thwacke, a science consulting firm will be working with InXile in order to bring some
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Brian isn't messing around with this one.
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Yeah, this is sounding like some serious business. I love it, keep up the good work!!!
-Carn |
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In order to please a boss that is a publisher you have to make the product as cheap as possible, as fast as possible, and with the most potential to sell to every crowd. In order to please a boss that is a dire-hard fan you just have to make a product that is good for the fans and keep him in the loop with sneak-previews that he likes. This is how games should be done. Funded by the fans, with no publishers that like to set the rules. A direct channel between the gamer and the developer is the way to go imho. Brian is the right guy in the right project with the right bosses. Very little can go wrong and i'm realy excited about this one. |
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I'd say that we'll know if Kickstarter is really the beginning of something new when this game and others come out via this avenue. If they really kick ass, I suspect some publishers will be crying to their mommies.
-Carn |
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Not sure FTL or the others are going to revolutionize the industry, but I do think it'll provide some extra variety for we folks who want to play something besides mindless shooters. |
Yeah, I agree with others that if a few big projects make big money, we're going to see some publishers take note and stop brushing it off as "'sideline' projects they wouldn't do anyway." I mean, if the revenue is substantial enough, which I hope it will be, it will have an impact on PC publishing. It has to, as that's money they could've/would've seen had they not been so damn myopic in their funding models.
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Coincidently, after the big initial rush for kickstarter campaigns, it's been amazing how the realy big review sites started to ignore kickstarter more and more and started to pretend it isn't big news for the industry. Since i don't believe in coincidences, i smell foul play already. Fortunately from time to time it pops up a "big name" developer from old times sponsoring a new project and then kickstarter comes back alive a little bit, like its hapening now with project eternity from obsidian, for example. |
Reads as they have excess funding and looking for ways to use that.
Sci Fi is past its golden age and in the past, authors made good stories without sinking that much in technicalities. Today, the technician point of view prevails. Does it add to believability? I am not sure about that. In the past, major pieces took technology shortctut without explaining the how. Things just happened. Today, sci fi books reading turns into a contest to find the technological inaccuracies. That sums up the reviewing of Sci Fi books today. What about the story? Additionally, most people live without understanding the basics of technology surrounding them so why should that be different in a future world? Excess funding to be used. I expect that lengthy paragraphs dedicated to show that money was put on hiring scientific consultants. Just for the sake of it. |
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The fans funded the money they wanted based on the promissed features the game would have, if they even had excess funding then by all means its better to put that money into a science consultancy firm than to raise their monthly wages and keep the money in their pockets… |
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Isaac Asimov for example explained he had to do significant research before resuming the foundation series because of advances in theoretical physics as well as technological advancements that had relevance to his far future musings. Robert A. Heinlein had an engineering background (aeronautical engineering) and had also briefly pursued a graduate degree in physics. He had described using this knowledge and experience a great deal during his writing. Though he did admit that he did far less of this for his books written for juvenile/young-adult readers and he has said he did not think very much of those works beyond providing paychecks. Arthur C. Clarke, in an attempt to make sure something he was describing in one of his stories made physical sense, ended up providing the first mathematical proof of the possibility of using geosynchronous orbits (also known as Clarke Orbits.) Of course the research performed by Asimov, the engineering experience of Heinlein, and the orbital mechanics work of Clarke did not overtly intrude into their stories in the form of strangely out of place explanations. They used these things instead as a way to inform certain aspects of their world and plot in order to maintain a logical consistency that other authors might have failed to achieve. They were able to do this because they actually each possessed a useful amount of technical and scientific knowledge that allowed them to serve as their own science-technology advisers. There's a difference between inserting overwrought explanations of the scientific basis of scifi elements and doing as best as is practicable to have the science and scientific basis be sound. So if InXile is hiring a science advisor for the reasons that the best of the golden age science-fiction authors turned to their own science and engineering knowledge then that's great. That's far better than using science as a shortcuts in lieu of intelligent plotting. |
perhaps they will add soil erosion, or hire sociologists to help with conversations.
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They had more in the chest of technological knowledge than they showed. But they kept the line that is confirmed today: technology has not to be understood to be used. A lot of people do not even know the basics behind a TV set and still use it. As such, these authors managed to keep the credibility of their universe out of direct concern from the reader (even though indirect concern can be brought in) Their universe had technology, scientifically valid or not and they used it. Today, it is very different as sci fi reading has turned into speculating around possible valid scientific thesis and the writer is being drawn constantly into assessing if the surmises are correct. After reading a scifi book from today, the main question is: has the author got the science right? |
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Hiring a consultant team, reaping the production, and staging situations to show that indeed some money was put into hiring a consultant team is something that can be delivered for certain. Considering how expensive a game developpment is, any money in excess can be used on other games features that would indeed make the game better. During a video game developpment, there are so many opportunities that raising their monthly wages and keeping the money in their pockets is down the list. They were many other uses before introducing that option as the one to be. Time is catching on old school gamers as games will not be that old school, including many new school features. |
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In regards to the topic of the thread, I think the initiave is sound. I don't at all require my games to be realistic, but I do want them to be believable. To me it sounds like that's what they're trying to do. |
I, for one, welcome any efforts to create a more immersive, more believable game.
For all the character that Fallout 3 and New Vegas had, there was always a groaning voice in the back of my mind when I looked at 200 year old edible food and legible newspapers. |
Just stumbled across this Gamesbeat interview of the consulting firm (Thwacke) via NMA. I think it should help to calm a lot of the naysayers.
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